AveryTheKitty 2626 Posted January 21, 2015 Like the title says, custom ordnance for my aircraft is firing out of the center of my jet. Is this a proxies issue? I can't find a fix. A response would be much appreciated. :) Share this post Link to post Share on other sites
Crielaard 435 Posted January 21, 2015 +1, having the same issue Share this post Link to post Share on other sites
AveryTheKitty 2626 Posted January 22, 2015 Bump, someone please reply. Share this post Link to post Share on other sites
eggbeast 3684 Posted January 24, 2015 can you detail which plane it is, and what missiles you are adding, and what ammo they have on them already... is it a plane you have made yourself? or a third-party modded one or stock one? Share this post Link to post Share on other sites
AveryTheKitty 2626 Posted January 24, 2015 can you detail which plane it is, and what missiles you are adding, and what ammo they have on them already...is it a plane you have made yourself? or a third-party modded one or stock one? One that I added myself. I am adding AA missiles, AMRAAMS that use a custom model. I am also adding SDB bombs. The both use custom ammo and magazines. Share this post Link to post Share on other sites
eggbeast 3684 Posted January 24, 2015 (edited) ok well, without detailing your config entries for the ammo, i'd say check the ammo is configged like this: class cfgammo { class Missilebase; class EB_M_AIM120_AA: MissileBase { model = "\FRL_missilebox\FRL_AIM120\FRL_AIM120fly";// --> model that spawns when you fire proxyShape = "\FRL_missilebox\FRL_AIM120\FRL_AIM120";// --> model that spawns when you load its magazine onto the plane, providing there is an empty proxy to accept it and define the proxy model also here class CfgNonAIVehicles { class ProxyDriver; class ProxyWeapon; class ProxyFRL_AIM120: ProxyWeapon { model = "\FRL_missilebox\FRL_AIM120\FRL_AIM120"; simulation ="maverickweapon"; --> tells it to drop off the pylon and apply all the params like thrust etc }; not defining the proxy properly as above will result in the plane not knowing what to load on the pylon (assuming the pylon is empty) and so your missile appears in the 0,0,0 point of the model (centre). this is for A2, so you may need to check the A3 values are the same. Lastly, about proxies... if you intend to rearm your custom plane, in the model you need to ensure that ALL of the proxies are the same type, otherwise the engine only rearms the first layer of proxies and then stops. An example of this is how BIS makes their planes (very poor design) - with say a GBU12 proxy then an AIM9 proxy then a rocketpod proxy. this means you can only rearm the plane for some of the proxies, but for example the rocketpod will block the process. so in this Su27 every one of the 50 proxies is defined as a fab250 (even though we clearly will not put 50 fab250's on it) then we add racks, missiles, rocketpods, fuel tanks, targeting pods and bombs like this weapons[] = {"GSh301","EB_80mm_Launcher","EB_R73_Launcher","EB_KH29D_Launcher","EB_BombLauncher_fab100","EB_ASO2V_FlareLauncher"}; magazines[] = { "EB_150Rnd_30mm_GSh301","EB_40Rnd_80mm", //wingtip 1,2 "EB_2Rnd_pylonblank","EB_R73x2", //wingtip 3,4 //wing 5,6 "EB_S8podx2", //body 7,8 "EB_KH29Dx2", //CL Front/Rear 9,10 "EB_2rnd_rackx6", //wing twin 11-14 "EB_4Rnd_pylonblank", //wing x6 15-26 "EB_12Rnd_pylonblank", //body x6 27-38 "EB_12Rnd_pylonblank", //CL x6 39-50 "EB_12Rnd_fab100", //INVISIBLE "EB_ASO2V_Mag"}; ---------- Post added at 09:39 AM ---------- Previous post was at 09:33 AM ---------- in fact as youre using SDB's this is how i configged them onto the Reaper class FRL_MQ9_HCAS: FRL_MQ9_BASE { scope = 2; displayName = "MQ-9 Reaper UAV (HCAS)"; fuelCapacity = 800; class Turrets: Turrets { class MainTurret: MainTurret { gunnerOpticsModel = "\ca\weapons\2Dscope_UAV.p3d"; weapons[] = {"EB_AGM114R_Launcher","EB_GBU39_Launcher","Laserdesignator_mounted","EB_FlareLauncher"}; magazines[] = { //outer 1,2 "EB_AGMrackx2x2", //inner 3,4 "EB_2rnd_BRU61A_4xRack", //center 5 "EB_1Rnd_pylonblank", //outer twin rack 6,7,8,9 "EB_AGM114Rx4", //inner quad rack 10-17 "EB_8Rnd_GBU39", //invisible "Laserbatteries","FlareLauncherMag"}; }; }; }; with for example racks defined as mags (with no weapon) like this //cfg ammo class EB_BRU61A_4xRack_ammo: EB_rocketpodbase { model = "\FRL_missilebox\FRL_GBU39\FRL_BRU61A"; proxyShape = "\FRL_missilebox\FRL_GBU39\FRL_BRU61A"; }; //cfgmagazines //SDB class EB_1rnd_BRU61A_4xRack: EB_rocketpodmag_base { ammo = "EB_BRU61A_4xRack_ammo"; count = 1; }; class EB_2rnd_BRU61A_4xRack: EB_1rnd_BRU61A_4xRack { count = 2; }; class EB_3rnd_BRU61A_4xRack: EB_1rnd_BRU61A_4xRack { count = 3; }; class EB_4rnd_BRU61A_4xRack: EB_1rnd_BRU61A_4xRack { count = 4; }; //cfgnonaivehicles class ProxyFRL_BRU61A: ProxyWeapon { model = "\FRL_missilebox\FRL_GBU39\FRL_BRU61A"; simulation ="maverickweapon"; }; finished product Edited January 24, 2015 by eggbeast Share this post Link to post Share on other sites
AveryTheKitty 2626 Posted January 24, 2015 Thanks a lot, I didn't have access to my files atm so I'll try this asap. Share this post Link to post Share on other sites
Maj D. Schultz 13 Posted January 24, 2015 So bookmarking this page, thank you for the very detailed info. Share this post Link to post Share on other sites
AveryTheKitty 2626 Posted January 25, 2015 I tried this and it didn't work. Also it seems only one of my Falchion fires off. If needed I'll PM configs, model.cfg, and a a dl link to the model. Share this post Link to post Share on other sites
eggbeast 3684 Posted January 25, 2015 well start by pasting your relevant configs for cfgvehicles, cfgammo, cfgmagazines and cfgweapons here in a code box, and take a screenie of your model in O2 detailing the proxies ---------- Post added at 10:30 PM ---------- Previous post was at 10:29 PM ---------- i bet its your proxy naming, they all need to be the same type Share this post Link to post Share on other sites