gwiddik 27 Posted January 19, 2015 Hi there, im planning to get into mapmaking... now i have read trough some basics and atm im planning/designing a small map. Now i have one point where i stuck a bit. Where do i start with planning the roads and/or places (e.g. flat center places in towns). Do i have to shape and flat them out during creating the heightmap or at a later stage in TB or will the terrain be flat automatically everytime a road-piece is placed ? Same with all places that i would like to have flat... industrial areas, airports, etc. Hope everyone understand what i would like to know. ;) Thanks in advance. Share this post Link to post Share on other sites
major_desync 137 Posted January 19, 2015 I'm sure someone with more map-hours that me will answer too - but by trial and error (many, many hours of error!), I found that the best approach was to do your big terrain smoothing for roads and built areas in L3DT, using the satmap as a drape. In my experience, L3DT is good for big areas, but a pain for fine detail. So I did my big earthmoving in L3DT, and then did the fine adjustments in Buldozer (using the various terrain shaping brushes). This can be very laborious - especially if you have roads on slopes or hilly terrain - so if anyone has a better workaround, I'd be happy to hear it! :) Share this post Link to post Share on other sites
Nikopol 3 Posted January 20, 2015 Simply use flatten tool (hold left shift) with any brush size in buldozer, I find the result is very satisfying and you can adjust much more in Bulldozer than L3dt. Share this post Link to post Share on other sites
sgtbarnes73 11 Posted March 11, 2015 Wasn´t there a script to flatten the terrain under the road shapes in Terrain Builder? I remember reading something about it on some posts, but I totally forgot where and cannot find it no more. Please correct me if I´m wrong, I may got confused with the old Visitor script... Share this post Link to post Share on other sites
jakerod 254 Posted March 12, 2015 Wasn´t there a script to flatten the terrain under the road shapes in Terrain Builder?I remember reading something about it on some posts, but I totally forgot where and cannot find it no more. Please correct me if I´m wrong, I may got confused with the old Visitor script... There was a script for Visitor 3 that smoothed roads but that doesn't work on vectors lines. There is a script for Visitor 4 that does it as well but unless you have VBS3 that won't do you much good. To the best of my knowledge there is no good automatic solution for ArmA 3 but I could be wrong. Best bet is probably the smooth brush in TB. Share this post Link to post Share on other sites