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sakakibara77

Custom Reveal Distance

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i cant make this script!!!!!

i want a script that make the enemy units attack units that are close 50M

or changing the AI View Distance without changing player view distance.

Example a solider moving around a base, when player or units get closer to 50M he can see them

If anyone know how to make this please help me!!!!!

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maybe try with "setCaptive" parameter if distance beetwen Player and AI will be greater than 50 m then script will be changing this parameter to True if lower than set to false. I don't have betteqer idea to solve your problem maybe remove all magazines with distance condition.

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I tried setCaptive and its not what im looking for, Thanks :D anyway

Well it should not be 50M any distance is good and i saw this command:

" _ESoldier1 doFire _WSoldier1; " this what im looking for but i want to provide a distance

something like this (this is fake command)

" _ESoldier1 doFire _WSoldier1; When_Distance_50m; "

Like when a solider is looking at same side you are coming from he will attack when you are 50M close to him

or

Like zombie when you get close to a zombie he will attack you when you are close to him

Edited by Sakakibara77

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You could make a trigger with a size of 50. The Ai can't see you if you there is an object between you and the unit.

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This isn't very advanced.But it might do until a more experienced scripter comes along.

In the example below I put two units on the map.The player obviously being one of them.

I set the redfor unit to careless,and faced away from me,so I could make sure the unit was

responding to the trigger.

Then I put down a trigger with the code shown.The trigger can be any size.

8O3H0naW.jpg

You could also use "Knowsabout" to instantly tell a unit the whereabouts of the player

or other unit,when a condition is met.

Here's a good source for OFP mission editors,if you haven't already got it.

Edited by Maczer

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Thanks guys!!!

There is one problem in the command Maczer the unit wont shoot me only when i shoot first i want the enemy to shoot me as soon as i enter the trigger and if i don't enter the trigger he wont attack me, like a restricted area

Edited by Sakakibara77

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Thanks guys!!!

There is one problem in the command Maczer the unit wont shoot me only when i shoot first i want the enemy to shoot me as soon as i enter the trigger and if i don't enter the trigger he wont attack me, like a restricted area

Maybe you need to add "sol1 dotarget player" before the dofire command ?

Also like Mac suggested a "knowsabout" condition in combination with reveal should work.

Edited by Zulu1

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hi,

Put a gamelogic in the middle of your base and execute this script in its init field (not tested, singleplayer only).

;[gamelogicName] exec "scriptName.sqs"

_gamelogic = _this select 0

_enemies=[e1,e2,e3,e4,e5,e6,e7,e8]
_player=player
_radius=50
_delay=1
_loop="loop"
_ende="ende"

{_x setSkill 0} forEach _enemies

#loop
~_delay
? !(alive _player): goto _ende 
_distance=_player distance _gamelogic
? _distance>_radius: goto _loop

~_delay
{_x setSkill 0.75} forEach _enemies
~_delay
{_x reveal _player} forEach _enemies

#ende

exit

cya.

Nikiller.

Edited by Nikiller

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Thanks both off them worked at first it didn't work i had to name the enemy solider sol1 so it work i was searching for this for a long time

The "sol1 dotarget player" before the dofire command and the scriptName.sqs worked perfectly.

Here is the result:

http://sendvid.com/8fsedge5

The Command I Used:

sol1 setbehaviour "aware";sol1 dotarget player;sol1 dofireplayer

Edited by Sakakibara77

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