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NeoArmageddon

Map Builder - Ingame 3D-Editor for terrain creation

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In the mean time I edited my post. Your RPT looks like you tested the old codesnippet. Could you retry with the new one?

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In the mean time I edited my post. Your RPT looks like you tested the old codesnippet. Could you retry with the new one?

sorry yeah I gave you wrong input there.

but I now created couple of new objects and saved/loaded the project and it works just fine.

then i loaded the other project and that too works now. (but I fixed the coords of the mbproj file by hand.)

so everything is working now. I'll let you know if it does that again.

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Thanks i will try, and also the light of all the lamps don"t work like on the ground etc, i just see a light but that is useful if it doesn't work ^^ and thanks again and good work :)

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Thanks i will try, and also the light of all the lamps don"t work like on the ground etc, i just see a light but that is useful if it doesn't work ^^ and thanks again and good work :)

All MB classes are proxy classes for the p3ds ingame for terrain Development. If you want working lamps you have to fallback to the lamps accessible in the A3 2D editor by default. You can change the type of the lamps later, after you exported the mission.

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And another probleme ^^ for me the arrow don't diseapear.

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And another probleme ^^ for me the arrow don't diseapear.

What arrow?

Edit: A the fencer arrow. I will check that. But that arrow shouldn't be a problem at all.

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Yep the fencer arrow ^^ and the problem is that i use a lot the fencer, and also another problem i have is the fav objs, it doesn't work pretty well :/ 5sorry to say you all the bugs etc i try to be helpful :) )

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Yep the fencer arrow ^^ and the problem is that i use a lot the fencer,

The arrow shouldn't prevent you from using fencer. It is just that the error is not becomming invisible when the fencer is closed.

and also another problem i have is the fav objs, it doesn't work pretty well :/ 5sorry to say you all the bugs etc i try to be helpful :) )

What doesn't work well? Could you be more specific?

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When i try to select an object, it doesn't work, it just worked on a house, and i can't add more fav obj, just one

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When i try to select an object, it doesn't work, it just worked on a house, and i can't add more fav obj, just one

That is not the way the favorites work! You select an object from the library and then you click "Add". You don't add already placed objects to the list. The favorites are a way to sort the object library!

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And another probleme, i exported the map but it show not even half of all i puted like just 3 or 4 objects :/

---------- Post added at 13:24 ---------- Previous post was at 13:23 ----------

Ohhhh ok thanks haha sorry i misunderstood the thing ^^ thanks.

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And another probleme, i exported the map but it show not even half of all i puted like just 3 or 4 objects.

Post your mbproj and exported file.

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Works fine for me. When I load your mission.sqm I have all of your 200 objects.

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Ok .. that's strange, i wil retry now

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Ok nowit work, i puted the map builder that's why, but if i give the map to a friend that don't have the map builder is he will be able to see it ?

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Ok nowit work, i puted the map builder that's why, but if i give the map to a friend that don't have the map builder is he will be able to see it ?

When you use Map Builder Assets your friend needs the Map Builder PBOs. That is how editor upgrades worked since ever and there is no way around it (exept only using A3 objects from the config class, but there aren't that many in A3).

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Ohhhh ... :/ so if i put this map on a server it won't work ?

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Unless you upload the MapBuilder PBOs (you only need the PBOs nothing else).

But you could also try to only use vanilla A3 objects.

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Ok ok (i will do a server with a luncher) and where do i find the PBO ?

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Ok thanks ! And also :p i don't have crash anymore and it's better to see the 3d object moving in a little windows ! thanks man !

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Hi.

Sorry but i still have the same probleme with the new version. Objects are still "misplaced".

Also, i liked the keys to change the height, Ctrl+LMB worked fine for me. Is there a way that i set it back ?

Here are screenshots from a v0.72 project loaded and saved with the v0.73.

MapBuilder : https://drive.google.com/file/d/0B-fr0rkPVKmKMEtBOGFnb3Zra0U/view?usp=sharing

Terrain Builder : https://drive.google.com/file/d/0B-fr0rkPVKmKLXgzQVVaUVc2cUk/view?usp=sharing

Here are screens from v0.73 only :

MapBuilder : https://drive.google.com/file/d/0B-fr0rkPVKmKRWpMQ2gxako4NFk/view?usp=sharing

Terrain Builder : https://drive.google.com/file/d/0B-fr0rkPVKmKLUdyQ1lNUkVudDA/view?usp=sharing

The Project files and exports Txt :

Project : v0.72 to v0.73 : https://drive.google.com/file/d/0B-fr0rkPVKmKcU4zRHlLNmx0X1U/view?usp=sharing

Export : v0.72 to v0.73 : https://drive.google.com/file/d/0B-fr0rkPVKmKenk1WThacnVYUnc/view?usp=sharing

Project : v0.73 only : https://drive.google.com/file/d/0B-fr0rkPVKmKUnJTZXl5bUxna0E/view?usp=sharing

Export : v0.73 only :https://drive.google.com/file/d/0B-fr0rkPVKmKV0FMckxjY0ZoRjQ/view?usp=sharing

Also, i liked the keys to change the height, Ctrl+LMB worked fine for me. Is there a way that i set it back ?

I find also difficult to control the pitch and roll change with Ctrl+RMB, i'd like to change the pitch and the roll separatly.

Anyway thanks a lot for the tool, made in a day what took a week or so with buldozer ;)

Edited by n4sh

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