CoA|Saint 5 Posted January 3, 2015 The "Hotzenplotz version" of Sarugao is a stunning peace of art! Great Work, Hotze! Many thanks for your efforts! Share this post Link to post Share on other sites
Muecke 114 Posted January 3, 2015 Best OFP Island in ArmA3 so far !!! Genius at work ! Share this post Link to post Share on other sites
deleyt 13 Posted January 3, 2015 Congrats on releasing Sarugao. Thanks for all your hard work! Share this post Link to post Share on other sites
bumgie 49 Posted January 4, 2015 (edited) I get a hang when playing Sarugao A3 and visiting the docks at the most eastern part of the island (107043). This is likely related to something being corrupted in AIA TP. Thanks for the release. My only problem with the island is that terrain grid is clearly very large due to its history. Overall I would like for even more and different kind of objects scaterred around the island. Right now it feels too monotone. http://cloud-4.steamusercontent.com/ugc/34107558923250037/AD667E15A477291B1E4767004E0F27C235AFFB94/ http://cloud-2.steampowered.com/ugc/34107558923248500/94A8E2B9E4190368E5C22223A26BDDD766D67A90/ http://cloud-4.steamusercontent.com/ugc/34107558922691191/8AE4FFA6C0BBE5DA909B9FE3E0769564FABA4381/ http://cloud-4.steamusercontent.com/ugc/34107558922695174/EF95A6A067A01B0FB5561D413B4A4964DDEB0357/ I understand that some fields should be left unclutterred, but I think this map would benefit from more randomness. Also the hillsides that you have walled with rock formations looks awesome, more of them please! But like I said, thanks! Edited January 4, 2015 by Bumgie Share this post Link to post Share on other sites
hotzenplotz 138 Posted January 4, 2015 Many thanks for the feedback and interest in the island. In the future, some fields will be built here and there, but I can not overdo it. so must be playable with the AI and and to the extent legg free:) Problem with AiA TB : http://forums.bistudio.com/showthread.php?182072-All-in-Arma-Terrain-Pack-%28AiA-TP%29-A1-A2-OA-terrains-from-BI-in-A3/page102 Thanks kecharles28, for edit to play with six. Best Regards Share this post Link to post Share on other sites
silola 1087 Posted January 4, 2015 Hi Hotze, the new version of the island is really amazing. Thank you so much !! :) I hope we can do again some fire fights against some "Dackel" units ;-) We had so much fun last year. What is your next project my friend? Greetings Silola Share this post Link to post Share on other sites
LSD_Timewarp82 21 Posted January 4, 2015 It would be great if it were possible to send Squadmates into buildings. This was not possible as i tested it yesterday :( Share this post Link to post Share on other sites
hotzenplotz 138 Posted January 4, 2015 It would be great if it were possible to send Squadmates into buildings. This was not possible as i tested it yesterday :( I cannot give information about this, I hope that there is someone who knows a solution. Share this post Link to post Share on other sites
Cype_Revenge 651 Posted January 4, 2015 great Hotze! ;) Share this post Link to post Share on other sites
Spoor 23 Posted January 4, 2015 @Hotze - thanks - great Island Share this post Link to post Share on other sites
bumgie 49 Posted January 4, 2015 I was travelling along the roads and I realized that the roads between the villages are quite empty. Perhaps some points of interest or parts of the islands infrastructure could be introduced. Ideas I had. A holiday resort with a large hotel and parkingplaces and a small harbor. A Lumberyard with large stacks of wood and warehouses and transformers. Powergrid covering the island including windmills, transformers, powerlines and backup diesel generator stations with large fuel tanks. A water treatment plant. A quarry or a Mine. Island capitol with government buildings and such. Perhaps some markets. Farmsteads with barns, warehouses and fields. Expanded military infrastructure such as a better secured airfield, Military seaport or submarinepen, radarstation. Main higway connecting something interesting to the seaport? I know that some of those are already on the island but still they would be usefull since many missions focus on these points of interest and are really helpfull for creating interesting scenarios. Thanks for reading and I hope that some ideas fit your vision of the island. Share this post Link to post Share on other sites
Guest Posted January 4, 2015 Thanks for informing us of the update :cool: Release frontpaged on the Armaholic homepage. Sarugao A3 v1.0All in Arma Terrain Pack (AiA TP) ================================================ We have also "connected" these pages to your account on Armaholic. This means soon you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
hotzenplotz 138 Posted January 4, 2015 (edited) Many Thanks Foxhound :) @Bumgie, good idea. 'll think about it. Thanks. @Hi Silola, thank you for the flowers. my friend, we will certainly not lose from the eyes. :bounce3: Bye for now Edited January 5, 2015 by Hotzenplotz Share this post Link to post Share on other sites
kerodan 25 Posted January 5, 2015 Hello Hotzenplotz, I am experiencing random crashes on your island with the latest installment of the AiA Terrain Pack. For example at the industrial area in the south of the north-western island/peninsula. Modstring: @CBA; @AiA_TP; @Sarugao RPT: https://dl.dropboxusercontent.com/u/1146298/arma3_2015-01-05_12-24-16.rpt All the best! Ps.: I have a similar issue with Icebreakr's Isla Duala wherefore I will also post this in the thread of the AiA Guys. Maybe its an issue with them ;) Pps.: Nvm. I see you already solved the issue! Share this post Link to post Share on other sites
hotzenplotz 138 Posted January 5, 2015 oh yes, look here : Quote Originally Posted by Horus View Post Just overwrite new buildings2_ind_cementworks.pbo with previous version and crash stop http://forums.bistudio.com/showthread.php?182072-All-in-Arma-Terrain-Pack-%28AiA-TP%29-A1-A2-OA-terrains-from-BI-in-A3/page102 Share this post Link to post Share on other sites
tebsuuu 10 Posted January 21, 2015 i have huge performance issues on that map (while i have none on altis and any of the AIATP maps). every 10 minutes, i have to use the shift + - and then flush command or my fps drop from constant 40 to around 15 or less. Do you know what can cause this? Also another thing is the airport. When taxiing to the runway (and also on the runway) it looks like there are invisible holes everywhere. Its so bumpy, you can actually loose control of the aircraft. Can that be fixed? Other than that, best map our team ever had. Share this post Link to post Share on other sites
GieNkoV 30 Posted September 17, 2015 Do you gonna update this map to CUP Terrains Pack compatibility? Share this post Link to post Share on other sites
t-800a 151 Posted September 17, 2015 When there is the first offical CUP terrain release I will harass Hotze on TS untill he does. (at least for the MSKE map). 2 Share this post Link to post Share on other sites