Mattastic 97 Posted July 21, 2016 I went ahead and fixed the really annoying iteminfo and weaponslotsinfo errors and released an update. v2.6.2 -Fixed ItemInfo Error -Fixed WeaponSlotsInfo Share this post Link to post Share on other sites
Guest Posted July 21, 2016 Thanks for sending us the newest release again mate :) New version frontpaged on the Armaholic homepage. Marine Expeditionary Force v2.6.2 Community Base addons A3 Share this post Link to post Share on other sites
kecharles28 197 Posted August 31, 2016 Updated mod v2.6.0.2 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
Mattastic 97 Posted March 17, 2017 As of 1.68, you may not see any weapons from the mod in VA except for the Lee Enfield and M1014. The weapon's aren't broken, they are still there just not accessible in VA. A fix is inbound for this but it will probably be a few days. In the meantime, you can add the weapon you want to use to a unit's init with this addWeapon "classname"; 1 Share this post Link to post Share on other sites
Mattastic 97 Posted April 6, 2017 New Update, v2.6.4 is out and will fix the compatibility with VA as of 1.68. Weapons now show again in VA. Cheers! DL link on first page is updated. 2 Share this post Link to post Share on other sites
Guest Posted April 6, 2017 Thanks for sending us the new version :) The Armaholic mirror has been updated: Marine Expeditionary Force v2.6.4 Community Base addons A3 Share this post Link to post Share on other sites
Percipio 3 Posted July 8, 2017 Hi All, Thanks Mattastic. I have been using this mod for a while, and really like it. I use it mainly for the kits and weapons, particularly the USMC M136 AT4. Since it is now reloadable instead of one use. Great for a lighter AT system since I use ALiVE and ACE3 AI as team members in my server. I also use CUP units for the US marines, and Russian adversaries. But, recently, after one of the updates of ARMA 3, using the USMC M136 AT4 causes rubber arms extending perhaps 20 feet into the air. Playing both in the editor and on the server, and both for players and AI. Has anyone else had this (immersion breaking) problem? Any ideas? Is there a fix? Cheers, Share this post Link to post Share on other sites
Mattastic 97 Posted July 10, 2017 I'm aware of it. I came across it like a week ago when going through the mod to see if anything was broken. It's an animation issue and I have dealt with it before. I'm going to try and do an update sometime next month to fix that, the missing m110 in Arsenal, and a couple other things. Sorry I can't get to it sooner but I have a full plate atm. One thing you could try if you want and know how to do is depbo the mef_M136 folder, open the config file, and comment out line 98 containing the handAnims array. Then save and repack the pbo without binarizing. This will allow the weapon to utilize the animations associated with its parent A3 vanilla weapon class. May result in some minor misplaced hands when holding the weapon but should get rid of the tree limb arms. For those that want to fix the missing M110 in VA, you can add it to a box or unit manually with the classname of the weapon or depbo mef_m110 and add "scope = 2;" to the config file. Save and repack also. Best I can offer at the moment for those two major bugs. 1 Share this post Link to post Share on other sites
beebah 7 Posted March 13, 2022 hello, please if there are future updates planned, could you include the new usmc vehicles like the aav and the himars? Share this post Link to post Share on other sites