Grumpy Old Man 3550 Posted November 29, 2014 As soon as cars velocity changes from 0, the brakes are released. So when car1 attach point is _ropeLength (or just under) away from car2 attachpoint setVelocity to some low value. Been a while since I last tried something like that, but I could swear that the tires where still blocking when the vehicle received a setVelocity command, despite moving. Share this post Link to post Share on other sites
Viba 1 Posted November 29, 2014 At least in 1.32 setvelocity didn't affect brakes. Share this post Link to post Share on other sites
BikerJoe 4 Posted March 23, 2021 So was this ever sorted out fully? Reason I ask is that I'm trying to make a vehicle recovery mission for my group and rather than trying to get a mod added to our modpack I'd like to try using a script but admittedly I am useless whjen it comes to wrtiting scripts. The basic idea is that when both the towing vehicle (variable name "mrap") and the vehicle to be towed (variable name offroadUN) are within range of a trigger it activates giving the player the option to hook up a tow rope between the vehicles? Share this post Link to post Share on other sites
BikerJoe 4 Posted May 27, 2021 This thread can be closed, using a mod Share this post Link to post Share on other sites