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trickzz

Great pc but bad video?

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You have to provide more details about your current settings in order to receive proper help. Post a screen capture of your in-game settings and settings for your GPU. Do you have custom game profiles enabled in the AMD control panel that are overriding the game settings?

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Only thing I see is low resolution textures and the lack of antialiasing. Is that what you're talking about?

Have you done any manual performance tweaking to config files?

The in-game settings seem fine.

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Only thing I see is low resolution textures and the lack of antialiasing. Is that what you're talking about?

Have you done any manual performance tweaking to config files?

The in-game settings seem fine.

*adding*

.."render quality" and/or "scene complexity".. plz double check those also..

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any of you have amd? wana send me your whole settings, catalyst and ingame.. and show screenshot of arma 3 with like a good pic

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Like Mbamg suggested, set the overall quality profile to very high or ultra in the game. Your current settings are off for what you want. Your latest screen cap doesn't sow the AA and PP tab, so I'm guessing most anti-aliasing settings are low or disabled. I suggest setting everything to ultra and work your way down until you find the best settings for what you want. The AMD settings look fine, so don't worry about that.

http://i.imgur.com/kmEfUq2.jpg

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From top to bottom ingame:

100%-150%. Renders more of the the scene, usually without any downsides performance-wise. Not sure about this but it could help if you experience hiccups when turning view.

High

Standard or high

Terrain = Personal preference, low gets rid off grass which is why I use that. Standard doesnt have that parallax bug. High and above IIRC does have that bug where ground close to you looks weird, especially noticable while crawling.

Shadow = High. So shadows are rendered on GPU instead.

Low - How often do you look at clouds in a firefight? Yet they bring down FPS by a noticable amount.

Low - Bigger the particledetail, the less FPS.

Low - PIP. Haven't noticed much difference between settings visually, sometimes I turn it off completely. Mirrors are one prime exaple of PiP.

HDR - Personal preference

Dyn lights - low or standard for better FPS.

3rd page ingame:

Personal but...

Turned off blur, bloom.

Sharpness 100+

Hbao, I can't see a difference between settings.

AA - 2x or 4x BIGGEST EFFECT ON SCENE, I SEE THIS AS A MUST - TURN IT ON Everything looks lowres otherwise.

SSAO - Same as Hbao. Can take FPS-hit on higher settings. I think when you have lots of shadows onscreen.

Trees- Personal thing. Noticed Chernarus-trees look better with arrowhead-trees.

Aniso - High or Ultra.

The 2 settings I toy with most are SSAO and HBAO, if FPS tanks in some situation. If that doesn't help, lower visual/object distance and/or texture detail standard.

Visual distance, definately don't use 12km. Something like 2-3km should suffice and 1.5-2km object distance.

Shadow distance...200m looks best but theres an FPS-hit with that. Some houses 'faces' look better with shadow distance 200 and SSAO + HBAO at High. At least on my Nvidia-card (buggy, flickering texture-crap otherwise).

What I like to test settings on is standing outside a big town, like Kavala, western side or the castle, at night. Theres shadows, lights are on, lots of objects etc.

You can actually see most effects when you turn them down or up, is my point. Also what kinda FPS you can expect.

Edited by mamasan8

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From top to bottom ingame:

100%-150%. Renders more of the the scene, usually without any downsides performance-wise. Not sure about this but it could help if you experience hiccups when turning view.

High

Standard or high

Terrain = Personal preference, low gets rid off grass which is why I use that. Standard doesnt have that parallax bug. High and above IIRC does have that bug where ground close to you looks weird, especially noticable while crawling.

Shadow = High. So shadows are rendered on GPU instead.

Low - How often do you look at clouds in a firefight? Yet they bring down FPS by a noticable amount.

Low - Bigger the particledetail, the less FPS.

Low - PIP. Haven't noticed much difference between settings visually, sometimes I turn it off completely. Mirrors are one prime exaple of PiP.

HDR - Personal preference

Dyn lights - low or standard for better FPS.

3rd page ingame:

Personal but...

Turned off blur, bloom.

Sharpness 100+

Hbao, I can't see a difference between settings.

AA - 2x or 4x BIGGEST EFFECT ON SCENE, I SEE THIS AS A MUST - TURN IT ON Everything looks lowres otherwise.

SSAO - Same as Hbao. Can take FPS-hit on higher settings. I think when you have lots of shadows onscreen.

Trees- Personal thing. Noticed Chernarus-trees look better with arrowhead-trees.

Aniso - High or Ultra.

The 2 settings I toy with most are SSAO and HBAO, if FPS tanks in some situation. If that doesn't help, lower visual/object distance and/or texture detail standard.

Visual distance, definately don't use 12km. Something like 2-3km should suffice and 1.5-2km object distance.

Shadow distance...200m looks best but theres an FPS-hit with that. Some houses 'faces' look better with shadow distance 200 and SSAO + HBAO at High. At least on my Nvidia-card (buggy, flickering texture-crap otherwise).

What I like to test settings on is standing outside a big town, like Kavala, western side or the castle, at night. Theres shadows, lights are on, lots of objects etc.

You can actually see most effects when you turn them down or up, is my point. Also what kinda FPS you can expect.

All this is what you need, brother. It's a trade-off between prettiness and FPS. I'm happy with very pretty and 40FPS...

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