Ice9 10 Posted November 3, 2014 We have some issues with roads: they appear in buldozer but not ingame. We are a stuck at this point, do anyone have some tips to help us? We don't find it on the net. Share this post Link to post Share on other sites
itsdonjon 25 Posted November 3, 2014 Use Mikero's pboPrject, worked for me. Share this post Link to post Share on other sites
Ice9 10 Posted November 3, 2014 Okay, we use Mikero but not to make pbo, we'll try it. Thanks for the answer. Share this post Link to post Share on other sites
MiauX 10 Posted November 4, 2014 AddonBuilder requires some fine tweaking for importing all roads into the PBO, just use Mikero PboProject and they should work. Share this post Link to post Share on other sites
Ice9 10 Posted November 9, 2014 We tried with Mikero pboproject and it didn't work. We have an error to our cpp but where... we have to find it. Share this post Link to post Share on other sites
m1lkm8n 411 Posted November 9, 2014 Post the error and your config and we can help. As for roads make sure you are exporting them correctly. Hide all the other shapes you may use as only roads are getting exported. Share this post Link to post Share on other sites
itsdonjon 25 Posted November 10, 2014 Ah! Is your terrain on 200000/0? Are you making the roads with the "make roads"-Tool in TB? Because that isnt working. You need to use polylines and their database properties to define the roads. Share this post Link to post Share on other sites
OfficerJR 10 Posted November 16, 2014 Ah! Is your terrain on 200000/0? Are you making the roads with the "make roads"-Tool in TB? Because that isnt working. You need to use polylines and their database properties to define the roads. I never even knew TB had a "make roads" tool... But not surprising it doesn't work, seems to fit with a lot of other things BIS releases. ---------- Post added at 03:00 ---------- Previous post was at 02:56 ---------- I was having this same issue also a little while earlier, and yes pboproject fixed my issue. Make sure that you used the polylines and setup the database properties correctly then export the shapes to where you want typically "P:\yourfolder\data\roads\roads.shp" and then in your terrain config.cpp find where it says "newRoadShape" and place the path to the shape file you just exported then pack it all with pboproject. And when you load the map it may look like the roads aren't there but you need to zoom in on the map and they should show up. Not sure yet why you need to zoom in I have to figure that out. Share this post Link to post Share on other sites
woods825 10 Posted November 18, 2014 I'm having the exact opposite issue of Ice9. My roads work in-game perfectly, but they don't show up in Buldozer which makes placing objects right next to the roads rather frustrating. Is there a button or option you're supposed to click somewhere in TB that activates the roads? I clicked the option on the TB toolbar that says "Show Roads" but that has had no effect on Buldozer. Share this post Link to post Share on other sites
schultzit 65 Posted November 18, 2014 Yes there is, but keep in mind it won't be realtime (so if you move a polilyne, you'll have to restart buldozer to see any changes): Create a text file: P:/scripts/editor.sqs ~.1 diag_log "Before Loading Roads"; result = buldozer_LoadNewRoads "P:/yourtag/yourproject/data/roads/"; diag_log "After Loading Roads"; The show roads option is for showing legacy a2-style roads. Share this post Link to post Share on other sites
woods825 10 Posted November 19, 2014 Thanks Shultzit, that worked perfectly! Share this post Link to post Share on other sites
spookygnu 563 Posted November 27, 2014 Yes there is, but keep in mind it won't be realtime (so if you move a polilyne, you'll have to restart buldozer to see any changes): re-export the shapes file, then restart BD and you'll see the changes. Share this post Link to post Share on other sites