krihelion 12 Posted October 28, 2014 Hello, I am attempting to transfer a mission to another map, as I have done many times in the past. However, the unique part about this, is that once I have brought everything over to the destination map, the destination map does not play, instead the original map, altis does. This is simply running the SQM, no scripts are activated. However there are lots of objects, but to my knowledge there isn't a parameter to force the map. Could use some help. Share this post Link to post Share on other sites
dreadedentity 278 Posted October 28, 2014 the destination map does not play what does this mean? Share this post Link to post Share on other sites
iceman77 19 Posted October 28, 2014 What he said, and also how are you "transferring" the items over? Are you copy and pasting the items from in the editor? Or are you messing with the mission.sqm(s)?? Share this post Link to post Share on other sites
krihelion 12 Posted October 28, 2014 The map that I am moving to is the destination map. I am copy pasting in the editor. Share this post Link to post Share on other sites
iceman77 19 Posted October 28, 2014 The map that I am moving to is the destination map. That's been established. I am copy pasting in the editor. Okay so we can check the sqm off the list. the destination map does not play What does this mean? What happens? Share this post Link to post Share on other sites
krihelion 12 Posted October 28, 2014 That's been established. Okay so we can check the sqm off the list. What does this mean? What happens? My bad, I read the above post wrong, when I preview the mission, it goes to a loading screen, then jumps to the Altis loading screen before settling on a blank Altis in the editor Share this post Link to post Share on other sites
das attorney 858 Posted October 28, 2014 1 - Back up your .sqm 2 - Blank out everything in addons and addons auto under class mission, so: class Mission { addOns[]= { "a3_map_altis", "A3_Weapons_F_Ammoboxes", "A3_Characters_F_BLUFOR", "a3_characters_f" }; addOnsAuto[]= { "A3_Characters_F_BLUFOR", "a3_characters_f", "A3_Weapons_F_Ammoboxes", "a3_map_altis" }; // more code becomes: class Mission { addOns[]={}; addOnsAuto[]={}; // more code 3 - make sure the suffix on your mission folder isn't .altis - it should be your new map name. Share this post Link to post Share on other sites