nullrick 10 Posted October 22, 2014 Like the Offroad trucks and other civ vehicles, there are several different skins with different color schemes and designs. How could I make, or is there even a script that would allow me to place down a vehicle in the editor, like the new M-900 civ helos in the latest dev branch, and with every restart of the mission have a consistantly recuring skin for the helo? Share this post Link to post Share on other sites
iceman77 18 Posted October 22, 2014 this setVariable ["BIS_enableRandomization",false]; // default texture ---------- Post added at 20:30 ---------- Previous post was at 20:24 ---------- Or set the vehicle's (custom) texture at mission start with setObjectTextureGlobal. Share this post Link to post Share on other sites
killzone_kid 1326 Posted October 22, 2014 (edited) Like the Offroad trucks and other civ vehicles, there are several different skins with different color schemes and designs.How could I make, or is there even a script that would allow me to place down a vehicle in the editor, like the new M-900 civ helos in the latest dev branch, and with every restart of the mission have a consistantly recuring skin for the helo? From https://community.bistudio.com/wiki/Arma_3_CfgVehicles_CIV for C_Offroad_01_F Randomization: Yes, 6 skins, disabled by: this setVariable ["BIS_enableRandomization",false]; Specific skin may be set by: this setVariable ["color",X]; (the number ranges from 0 to 5) Camo selections: 2 - the body, wheels and accessories Script door sources: None Script animations: HideDoor1, HideDoor2, HideDoor3, HidePolice, HideServices, HideBackpacks, HideBumper1, HideBumper2, HideConstruction Executed scripts: \A3\soft_F\Offroad_01\scripts\randomize.sqf Firing from vehicles: Positions 2 to 5 Slingload: Slingloadable Cargo proxy indexes: 1 to 5 This is for M-900 C_Heli_Light_01_civil_F Randomization: Yes, 15 skins, disabled by: this setVariable ["BIS_enableRandomization",false]; Specific skin may be set by: this setVariable ["color",X]; (the number ranges from 0 to 14) Camo selections: 1 - the whole exterior Script door sources: DoorL_Front_Open, DoorR_Front_Open, DoorL_Back_Open, DoorR_Back_Open Script animations: AddDoors, AddBackseats, AddTread Executed scripts: \A3\Air_F_Heli\Heli_Light_01\scripts\randomize.sqf Firing from vehicles: No Slingload: Slingloads up to 500 kg Cargo proxy indexes: 11, 10 Edited October 22, 2014 by Killzone_Kid Share this post Link to post Share on other sites
nullrick 10 Posted October 23, 2014 Thanks for all the help! Are any of these supposed to work with other vehicles as well? For instance, the Huron? I see it only has the two green or black camos/skins. Shouldn't the "" this setVariable ["color",1-2]; "" work? It's not if it is supposed to. Share this post Link to post Share on other sites
jshock 512 Posted October 23, 2014 Thanks for all the help! Are any of these supposed to work with other vehicles as well? For instance, the Huron? I see it only has the two green or black camos/skins.Shouldn't the "" this setVariable ["color",1-2]; "" work? It's not if it is supposed to. In programming everything starts at 0, not 1, could be part of the issue. So it would be: this setVariable ["color", 0-1]; Share this post Link to post Share on other sites