tortuosit 486 Posted October 14, 2014 OK guys, this seems to be a stupid question. Usually I start ArmA via long command lines with -mod=@x;@y;@mod;@anotherone. For my mod testing I sometimes need to start vanilla ArmA. But with no -mod= part in the command line ArmA loves to load recent mods, which I have to deactivate via UI one by one, which sucks. I simply want to tell it not to load mods at startup - but how? I want to express my wish through a command line... Thx Share this post Link to post Share on other sites
A.Cyprus 16 Posted October 14, 2014 Include the -mod= parameter, just don't add any mods to it :) Share this post Link to post Share on other sites
Greenfist 1863 Posted October 14, 2014 (edited) At some point you have opened the expansions menu in-game and clicked ok. This writes the currently active mods to arma3.cfg. Using the -mod=xxx will ignore the cfg settings but omitting it will not, so you end up starting mods you have in the cfg. Open your arma3.cfg and delete all non-official mods under the "class ModLauncherList". And promise never to open that menu again. Using empty -mod= will not remove the mods from the config. Edited October 14, 2014 by Greenfist Share this post Link to post Share on other sites
A.Cyprus 16 Posted October 14, 2014 Using empty -mod= will not remove the mods from the config. It won't remove them from arma3.cfg but it will run that instance of the game in vanilla mode without any non official mods active. Share this post Link to post Share on other sites
spanishsurfer 58 Posted October 14, 2014 Dude, use BIS' launcher or a 3rd party launcher to activate/deactivate mods. Messing with the command line is too much time wasted! Easier to just check/uncheck boxes and launch! Share this post Link to post Share on other sites
tortuosit 486 Posted October 14, 2014 (edited) Thanks guys. It won't remove them from arma3.cfg but it will run that instance of the game in vanilla mode without any non official mods active. Yup, if it does, it's enough for me. No its not waste of time. I use template cmd's with varianles, because with specific missions I need to replay them with exactly the same mods, due to the nature of ArmA. So I simply replicate cmd files. It's my way of doing things. It guy, cannot resist. Example, if anyone is interested. [Pilgrimage.cmd] SET mods=@JSRS2;@sthud;@st_gi;@status_hud;@st_nametags;@st_map_autobrightness;@bzly_UIcorrections SET mods=%mods%;@advancedballistics;@atragmx;@kestrel4500;@agm_essentials;@bcombat SET mods=%mods%;@blastcore_a3;@tpw_mods;@tort_dynamicWeather REM ==========[Weapons and factions]=========== SET mods=%mods%;@asdg_jr;@hlcmods;@hlcmods_core;@hlcmods_fal;@hlcmods_g3;@hlcmods_jsrs;@hlcmods_m14;@hlcmods_m60e4 REM ========[Defaults]============ SET mods=@CBA_A3;@BaBe_midTex;%mods% "_Arma III Vanilla.cmd" [_Arma III Vanilla.cmd] @echo off start /b "" "c:\Program Files (x86)\Steam\SteamApps\common\Arma 3\arma3.exe" -nosplash -skipIntro -cpuCount=4 -exThreads=7 %flags% "-mod=%mods%" -name=Tortuosit %init% Also in those templates I have the islands plus their dependencies and don't need to reinvestigate: REM ==========[A2 ISLANDS]=========== SET mods=%mods%;@AllInArmaTerrainPack rem SET mods=%mods%;OA\@mcn_aliabad;@ascz\aliabad rem SET mods=%mods%;OA\@ngs_capraia;@ascz\Capraia rem SET mods=%mods%;OA\@Carraigdubh rem SET mods=%mods%;OA\@MBG_Celle2;OA\@mbg_buildings3 rem SET mods=%mods%;OA\@CLAFghan;@ascz\clafghan rem SET mods=%mods%;@everon2013 rem SET mods=%mods%;@Fata;@ascz\fata;OA\@praa_av;@ascz\afghanvillage rem SET mods=%mods%;OA\@fallujah;@ascz\Fallujah rem SET mods=%mods%;OA\@mcn_hazarkot rem SET mods=%mods%;OA\@Isla_Duala;OA\@ibr_dtowns;OA\@mbg_gen_afr_buildings;OA\@brg_africa rem SET mods=%mods%;OA\@Jade rem SET mods=%mods%;OA\@katherine rem SET mods=%mods%;OA\@Lingor;OA\@Lingor_Units;OA\@ibr_plants;OA\@brg_africa;OA\@MBG_Buildings2;OA\@csj_snake;OA\@chn_crocodile rem SET mods=%mods%;OA\@mb_mana;OA\@mb_veg_adv;OA\@mb_rocks SET mods=%mods%;@Namalsk;@ascz\Namalsk rem SET mods=%mods%;OA\@Napf rem SET mods=%mods%;@Nziwasogo;OA\@ibr_dtowns;OA\@mbg_gen_afr_buildings;OA\@brg_africa rem SET mods=%mods%;OA\@Panthera;OA\@ibr_rn;OA\@ibr_plants;@ascz\Panthera rem SET mods=%mods%;OA\@FDF_Podagorsk;@ascz\Podagorsk rem SET mods=%mods%;OA\@caa1;OA\@oac_core rem set mods=%mods%;@sfp_islands;@sfp rem SET mods=%mods%;OA\@Sangin;OA\@beton;OA\@mb_objects;OA\@mbg_killhouses;OA\@opx_objects rem SET mods=%mods%;@sangin_a3_public rem SET mods=%mods%;OA\@Schwemlitz;OA\@Thirsk;OA\@MBG_Buildings3;OA\@mb_veg_adv rem SET mods=%mods%;OA\@Taviana;OA\@taviana_objects rem SET mods=%mods%;OA\@Thirsk rem SET mods=%mods%;OA\@Tigeria;OA\@Tigeria_se;OA\@Tigeria_Units;OA\@Isla_Duala;OA\@ibr_dtowns;OA\@mbg_gen_afr_buildings;OA\@brg_africa Edited October 14, 2014 by tortuosit Share this post Link to post Share on other sites
A.Cyprus 16 Posted October 14, 2014 Heh. I use both shortcuts and a launcher, depending on what I'm doing. Ranging from private ops with modpacks to editing and developing addons. Incidentally, the right launcher can indeed achieve what you're doing with those cmd files, tortuosit, but I dig your style. Share this post Link to post Share on other sites
spanishsurfer 58 Posted October 14, 2014 Or you could create several new icons with parameters of each mission/game mode included, that's what I would do for your situation. Share this post Link to post Share on other sites
BL1P 35 Posted October 16, 2014 I use a folder with .bat files I find it best for me. an example .bat @echo off echo Launching Lord BL1PPYS Arma3... start "" /wait /High "C:\Program Files (x86)\Steam\steamapps\common\Arma 3\arma3.exe" -noBugs -use64bit "-mod=@BL1PsAwsomeModofExcellenceV1" Share this post Link to post Share on other sites