dreadedentity 278 Posted October 13, 2014 Title says it all. I just want to know if there's a way I can get them. If not, how many would be interested in such a feature? I will request it in the issue tracker if people want that. Share this post Link to post Share on other sites
A.Cyprus 16 Posted October 13, 2014 I was looking into this to make an addon for a friend who played infrequently and kept forgetting his binds. https://community.bistudio.com/wiki/actionKeys Happy to collaborate or pass over my ideas, depending on what you were hoping to achieve. Ps: and CBA provides a way to retrieve settings for any key binds you've registered via their system too. Share this post Link to post Share on other sites
dreadedentity 278 Posted October 13, 2014 Thanks! Honestly I had no idea these commands existed, and I pride myself on having a good portion of the wiki memorized. Is there a way I can look at the action names for Arma 3? I noticed the wiki doesn't have a page so it has to be in-game I guess. I don't really have a specific project in mind, really just general knowledge-gathering. Somebody was asking yesterday or the day before how to "disable" use of the map and I wrote something that "disabled" the M key, but all players had to do was re-map to get around this, that's what got me wondering. I have downloaded CBA so I could use one or two mods, but wouldn't that require players to also run CBA? I really hate dependencies. Share this post Link to post Share on other sites
jshock 513 Posted October 13, 2014 I have downloaded CBA so I could use one or two mods, but wouldn't that require players to also run CBA? I really hate dependencies. Yeah it dependencies your script/mission if you use any of the CBA contents, sadly... :( Share this post Link to post Share on other sites
Viba 1 Posted October 13, 2014 You can find keynames from here: C:\Username\Documents\Arma 3\Username.Arma3Profile To disable the map key, add KeyDown EH and use this: _handled = false; if ((_this select 1) in actionKeys "ShowMap") then {_handled = true}; _handled; Share this post Link to post Share on other sites
dreadedentity 278 Posted October 13, 2014 Thanks guys, I'll look into all of these Share this post Link to post Share on other sites
Heeeere's johnny! 51 Posted October 13, 2014 Is there a valid CfgDefaultKeysMapping for ArmA 3 in the BIKI as there is for ArmA 2? I can't imagine the key mapping to be absolutely unchanged and unexpanded, but maybe it really is. Share this post Link to post Share on other sites