swatsteam 15 Posted October 19, 2014 Update v.1.1: UI is much more stable now. Only one thread is used. UI artifacts no longer exist while playing with low FPS. Download: https://dl.dropboxusercontent.com/u/63447803/swt_markers.rar Also vote on MANW - http://makearmanotwar.com/entry/hQCoxjYUon Share this post Link to post Share on other sites
sonsalt6 105 Posted October 19, 2014 New update v1.1 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
Guest Posted October 19, 2014 Release frontpaged on the Armaholic homepage. Sweet markers system v1.1 ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
deleyt 13 Posted October 20, 2014 Wonderful addon and thanks for all the work swatSTEAM! If this tool would have a "draw straight line from point A to B in selected color" feature added to it, it would be the ultimate Marker Tool for Arma3....(pretty please!) Share this post Link to post Share on other sites
keeway 287 Posted October 20, 2014 great addition, voted for ya on MANW Share this post Link to post Share on other sites
swatsteam 15 Posted October 28, 2014 Update v.1.2. Changelog: - Marker's direction now can be changed more easier. - Ability to draw lines. - Route highlighting is enabled (WIP, use it on your own risk) Download: https://www.dropbox.com/s/9bqjmtq5q3egvqo/swt_markers.rar?dl=0 Also v.1.1 was recently tested on a TvT mission with 175 players on WOG! Vote on MANW - http://makearmanotwar.com/entry/hQCoxjYUon Share this post Link to post Share on other sites
miller 49 Posted October 28, 2014 Thanks swatSTEAM ArmA3.de Mirror updated: Sweet markers system (v1.2) by swatSTEAM Kind regards Miller Share this post Link to post Share on other sites
swatsteam 15 Posted October 28, 2014 Miller, please update again, I forgot the new keys for server :) Share this post Link to post Share on other sites
miller 49 Posted October 28, 2014 Miller, please update again, I forgot the new keys for server :) done - updated again Share this post Link to post Share on other sites
kecharles28 197 Posted October 28, 2014 Updated mod 1.2 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
x39 101 Posted October 28, 2014 nice how you solved the problem with the roads neither being sorted by using nearRoads nor being connected? Asking because i had some pretty neat plans by creating some navigation tool for my XActionUi addon but never started work as i dont had the time to think about how to solve that problem with the roads Share this post Link to post Share on other sites
Guest Posted October 28, 2014 Release frontpaged on the Armaholic homepage. Sweet markers system v1.2 ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
swatsteam 15 Posted October 28, 2014 (edited) X39, It's just a nearRoads function(with radius 40) wrapped into the simple algorithm. It means this algorithm can't deal with all roads. I even can't find whether the roads are connected in Arma. Edited October 28, 2014 by swatSTEAM Share this post Link to post Share on other sites
x39 101 Posted October 28, 2014 X39, It's just a nearRoads function(with radius 40) wrapped into the simple algorithm. It means this algorithm can't deal with all roads. I even can't find whether the roads are connected in Arma. mhh ... it could be developed to something more mature then ^^ but well ... just wish i would have time to implement such algorithms ... Share this post Link to post Share on other sites
saltatormortis 12 Posted November 3, 2014 (edited) hmm nice update.. please add a "lock" scale option for each marker sometimes is the arma upscaling very annoying-- Edited November 3, 2014 by SaltatorMortis Share this post Link to post Share on other sites
rebel12340 46 Posted November 10, 2014 My group has recently started using this mod on our server, but we've run into an issue where markers we place on our mission (which is a mission we leave up for the duration of the week) seem to disappear. Has anybody else experienced similar issues or would know how to fix this issue so that we can continue to use the mod? Share this post Link to post Share on other sites
swatsteam 15 Posted November 11, 2014 My group has recently started using this mod on our server, but we've run into an issue where markers we place on our mission (which is a mission we leave up for the duration of the week) seem to disappear. Has anybody else experienced similar issues or would know how to fix this issue so that we can continue to use the mod? Send me rpt file, please. Share this post Link to post Share on other sites
Sk3y 12 Posted November 11, 2014 http://pastebin.com/AfarA9yL Share this post Link to post Share on other sites
swatsteam 15 Posted November 11, 2014 http://pastebin.com/AfarA9yL Mod should be enabled both on the SERVER and on all the clients. Share this post Link to post Share on other sites
Sk3y 12 Posted November 11, 2014 Mod should be enabled both on the SERVER and on all the clients. Share this post Link to post Share on other sites
rebel12340 46 Posted November 11, 2014 Send me rpt file, please. http://pastebin.com/L8CreFWq Share this post Link to post Share on other sites
deleyt 13 Posted November 12, 2014 (edited) Thanks for the latest update! I really love this marker system now with the included drawing of lines. Fantastic and thanks for all your hard work! I have two questions: 1) Is there a way to change the thickness of the line? 2) Would it be possible to have a setting/switch to remember the rotation of the last marker to quickly plot a route with arrows? Also: I know N, G and T are text related but what do they actually mean/do? The manual doesn't explain anything about it. Edited November 13, 2014 by deleyt Share this post Link to post Share on other sites
swatsteam 15 Posted November 13, 2014 Thanks for the latest update! I really love this marker system now with the included drawing of lines. Fantastic and thanks for all your hard work!I have two questions: 1) Is there a way to change the thickness of the line? 2) Would it be possible to have a setting/switch to remember the rotation of the last marker to quickly plot a route with arrows? Also: I know N, G and T are text related but what do they actually mean/do? The manual doesn't explain anything about it. 1) Not yet 2) Interesting idea It's adding text(Name, Group Name, saved(in options) Text) to marker. ---------- Post added at 20:51 ---------- Previous post was at 20:49 ---------- http://pastebin.com/L8CreFWq Everything looks fine. I need server rpt too. Share this post Link to post Share on other sites
rebel12340 46 Posted November 14, 2014 Everything looks fine. I need server rpt too. Here you go: http://tny.cz/91548083 Share this post Link to post Share on other sites
swatsteam 15 Posted November 15, 2014 Here you go: http://tny.cz/91548083 Hmm... All looks normal... Can you make a video with this issue? Share this post Link to post Share on other sites