[KBS]snajdan 14 Posted October 10, 2014 dear arma 3 modding community, im new to arma 3 vehicle configs and trying to modify a few arma 3 vehicles for better fuel consumption in the way to create a new car which uses the original config + another skin than the original ones. class CfgVehicles { class C_Hatchback_01_sport_F; // External class reference class KBS_Hatchback_polizei: KBS_Hatchback_01_sport_F { vehicleClass = "KBS_Vehicles"; displayName = "Hatchback RS Police"; author = "original by BI; modified by snajdan"; fuelCapacity = 3.5; fuelConsumptionRate = 22; hiddenSelectionsTextures[] = {"\KBS\Texturen\Cops\cop_hatchback.paa"}; class EventHandlers {}; }; }; But if i spawn the vehicle it showing us for 1-2 seconds the new texture, but after that it takes a random one. How i can change that? Share this post Link to post Share on other sites
pettka 694 Posted October 10, 2014 dear arma 3 modding community,im new to arma 3 vehicle configs and trying to modify a few arma 3 vehicles for better fuel consumption in the way to create a new car which uses the original config + another skin than the original ones. class CfgVehicles { class C_Hatchback_01_sport_F; // External class reference class KBS_Hatchback_polizei: KBS_Hatchback_01_sport_F { vehicleClass = "KBS_Vehicles"; displayName = "Hatchback RS Police"; author = "original by BI; modified by snajdan"; fuelCapacity = 3.5; fuelConsumptionRate = 22; hiddenSelectionsTextures[] = {"\KBS\Texturen\Cops\cop_hatchback.paa"}; class EventHandlers {}; }; }; But if i spawn the vehicle it showing us for 1-2 seconds the new texture, but after that it takes a random one. How i can change that? It's actually rather easy, just define class eventHandlers with empty init like this: class eventHandlers { init = ""; }; Hope it helps :icon_twisted: Share this post Link to post Share on other sites
[KBS]snajdan 14 Posted October 10, 2014 doesn't work for me class KBS_Hatchback_polizei: C_Hatchback_01_sport_F { vehicleClass = "KBS_Vehicles"; displayName = "Ford Fiesta RS WRC Polizei"; author = "original by BI; modified by KBS"; maxSpeed = 279; fuelCapacity = 3.5; fuelConsumptionRate = 22; maxOmega = 722.57; enginePower = 340; peakTorque = 400; idleRpm = 900; redRpm = 6900; hiddenSelectionsTextures[] = {"\KBS\Texturen\Cops\cop_hatchback.paa"}; class eventHandlers { init = ""; }; Share this post Link to post Share on other sites
pettka 694 Posted October 10, 2014 doesn't work for me Well, that's strange as this works fine for me (doesn't display any texture as I obviously don't have Your texture): class cfgVehicles { class C_Hatchback_01_sport_F; class KBS_Hatchback_polizei: C_Hatchback_01_sport_F { displayName = "Ford Fiesta RS WRC Polizei"; author = "original by BI; modified by KBS"; maxSpeed = 279; fuelCapacity = 3.5; fuelConsumptionRate = 22; maxOmega = 722.57; enginePower = 340; peakTorque = 400; idleRpm = 900; redRpm = 6900; hiddenSelectionsTextures[] = {"\KBS\Texturen\Cops\cop_hatchback.paa"}; class eventHandlers { init = ""; }; }; }; I have just removed vehicleClass as I don't have it defined, but should not affect anything. Share this post Link to post Share on other sites
[KBS]snajdan 14 Posted October 13, 2014 can't get it to work...i tried yours and removed one of the \ at the hiddenSelectionsTextures hiddenSelectionsTextures[] = {"KBS\Texturen\Cops\cop_hatchback.paa"}; instead of hiddenSelectionsTextures[] = {"\KBS\Texturen\Cops\cop_hatchback.paa"}; nothing works....i looked in other car addons and all of them works but mine not o_O Share this post Link to post Share on other sites
x3kj 1247 Posted October 14, 2014 are you sure you have repacked your addon? Do you have by chance old unpacked files in your A3 folder? Unpacked files have priority over packed stuff. Share this post Link to post Share on other sites
[KBS]snajdan 14 Posted October 14, 2014 ofcourse, im not using any kind of the old vehicle...fresh packed Share this post Link to post Share on other sites
[KBS]snajdan 14 Posted October 15, 2014 (edited) now i tried it over this eventhandler after i know that we can disable the randomization script class EventHandlers { init = "this setVariable [""BIS_enableRandomization"", false];"; }; and its not working again....i looked in other addons and i see no mistake. My texture is in 2048x2048 and .paa. If i place the vehicle in editor and preview the mission its not working how i said. BUT if im put again this setVariable ["BIS_enableRandomization", false]; in the vehicle init and preview its working for Hatchback and Offroad but not for SUV...... edit 1: Ok sometimes i hate it how BI do it for suv its not camo or camo2 its camo 1.....now the SUV is working. BUT i cant disable it over eventhandler init to turn off Randomization. It works only if i enter it in the init over the mission file but its no perfect solution for me class EventHandlers { init = "this setVariable [""BIS_enableRandomization"", false];"; }; Is this right how i did it or is something broken? edit 2: yep got it working "perfectly" class EventHandlers { init = "(_this select 0) setVariable [""BIS_enableRandomization"", false];"; }; = key to success Edited October 15, 2014 by wrongbottle Share this post Link to post Share on other sites
nark0t1k 16 Posted October 15, 2014 I have same error like you ... but only since the 1.32 Arma update I work a own personal addons with new car Everythink was ok but since yesterday ( Arma 3 update 1.32) 70% of my custom car spawn and after 1 or 2 sec take a ??random?? skin from another ... Share this post Link to post Share on other sites
[KBS]snajdan 14 Posted October 15, 2014 hey Nark0t1k its me snajdan from AltisLifeRPG forum^^ got it working now, read the "edit 2". All working fine now :-) Share this post Link to post Share on other sites
nark0t1k 16 Posted October 15, 2014 Unmasked :o Look too fast this topics and don't see that was solve :$ Thanks to enlightened me :D Have fun ;-) Share this post Link to post Share on other sites
bravo93 37 Posted December 22, 2014 I've just tried this. It removes the random headgear and glasses but my unit still spawns with a random backpack :( Share this post Link to post Share on other sites