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Flashlight shine on structure

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Hey guys!

I have this problem that I don't understand how to solve.

When using a flashlight inside my structures I don't get the spot from the light on the faces of the walls.

Instead it looks like the edges of the faces are reflecting the light!?

Look here: http://cloud-4.steampowered.com/ugc/541881077360039433/2157B005720E2A187D81DE03428CA6BA0ED4EDB8/

Does anyone know what I'm missing here?

Thanks in advance!

---------- Post added at 11:16 AM ---------- Previous post was at 09:53 AM ----------

Got it working, pretty much atleast!!

Those .rvmats....

http://cloud-4.steampowered.com/ugc/541881077361466087/5806AD120D72460A86A1B17398DEC82E7AC7232A/

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I know when I have this issue with my models its normally one of two things...either you didn't specify the texture path to your _co,_nohq,_smdi etc. in your .RVMAT, or the shadowLOD is all screwy. Its really hard to say because this takes a process of elimination to figure out what it is. I think it's an RVMAT issue tho.

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How do you get it dark inside? Do you have to use these only at night? I would love to have darkened structures during all hours for some of my WIP projects.

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Working on my visible laser I have the same problems inside structures, it shines "through" the building, im thinking it's engine related, but I haven't found a fix. Keep us posted if you do

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