FAR-Warrior 0 Posted September 17, 2002 How to list all weapons and magazines for all players in mp missions With command "magazines player" and "weapons player", it's ok, but when there're 4 M16 mag for exemple, i have "M16mag","M16mag","M16mag","M16mag" and i'd like to have "4 - M16mag". And i'd like to have the player name before each player's list... It's for MP missions... Txs... Share this post Link to post Share on other sites
RED 0 Posted September 17, 2002 It is pretty straightforward I think you could use something like: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _mag = magazines bob _weapons = weapons bob _nummag = count _mag hint format ["Bob has %1 with %2 magazines", _weapons, _nummag] <span id='postcolor'> This hasn't been tested so it may not work. RED Share this post Link to post Share on other sites
RED 0 Posted September 17, 2002 It works (kind of) but you will need to play around with it. RED Share this post Link to post Share on other sites
FAR-Warrior 0 Posted September 18, 2002 Thx a lot, i'll try this... Share this post Link to post Share on other sites
InqWiper 0 Posted September 18, 2002 ?Player hasweapon "M16":Weapon="M16" ?Player hasweapon "AK74":Weapon="AK74" ?Player hasweapon "M60":Weapon="M60" ?Player hasweapon "PK":Weapon="PK" ~1 hint format ["%1",Weapon] Make it activated by radio alpha or something so U can see that its working, I dunno if U can check for magazines. Share this post Link to post Share on other sites
RED 0 Posted September 18, 2002 Yeah that is the best way for getting the weapons, but when you count the magazines it gets harder, maybe the game counts all magazines the unit has (ie weapon ammo and grenades) Infact I am pretty sure that happens. RED Share this post Link to post Share on other sites
vektorboson 8 Posted September 18, 2002 Yes, all Magazines like Grenades, Handgunmagazines a.s.o. are listed with magazines! You have the scan the magazine-array for unique Magazinnames and then count them, like that </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _mags = [] _magCount = [] _magazines = magazines player #loop _mag = magazines select 0 _mags = _mags + [_mag] _comp = format ["_x == ""%1""", _mag] _count = _comp count _magazines _magCount = _magCount + [_count] _magazines = _magazines - [_mag] ?count _magazines > 0: goto "loop" <span id='postcolor'> So, now you have in this arrays listed: _mags : All magazines just one time _magCount : corresponding magazine count Now you can put out this arrays with </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _text = "Magazines:\n\n"; _i = (count _mags) - 1 #loop2 _text = _text + format ["%1 X %2\n", _magCount select _i, _mags select _i] _i = _i - 1 ?_i >= 0: goto "loop2" hint _text <span id='postcolor'> Weapons is easier, as there won't be any duplicated items like in magazines! Share this post Link to post Share on other sites
RED 0 Posted September 18, 2002 Good, I am getting rusty. RED Share this post Link to post Share on other sites
FAR-Warrior 0 Posted September 20, 2002 This script work fine, thx How to use this script for all units of a group in mp ?? I try to do : </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">_magazines1 = magazines bob _magazines2 = magazines bob1 _magazines3 = magazines bob2 _magazines = _magazines1 + _magazines2 + _magazines3<span id='postcolor'> It works fine but if i have only two players, i have <Null> instead of number of mags And if a player is dead, mags are always in list, and i'd like to have only mags of alives players... Share this post Link to post Share on other sites
whisperFFW06 0 Posted September 20, 2002 Don't know if it will work, but try to init your variables in init.sqs or at the beginning of the script, if they are local, to empty lists : _magazine1=[] _magazine2=[] _magazine3=[] I don't know if the <Null> returned by the magazines function will override the empty list, but u can give it a try, it couls resolve your <Null> problem... For the dead players part... hmmmmm ... Tough one... Share this post Link to post Share on other sites
whisperFFW06 0 Posted September 20, 2002 An assumption : - You need this list "on the fly" during the mission, eg when leader asks his men for remaining weapons and munitions. Why not calling the script when you need it, and publicVariable the result (which seems to be a string) each time, so that the list is updated when player is dead? BTW, another way to get rid of the <Null> problem could be : _magazine1=[] _magazine2=[] _magazine3=[] ?(bob1 != objNull):_magazine1=magazines bob1 ?(bob2 != objNull):_magazine2=magazines bob2 ?(bob3 != objNull):_magazine3=magazines bob3 _magazines=_magazine1 + _magazine2 + _magazine3 Whis' Share this post Link to post Share on other sites
FAR-Warrior 0 Posted September 20, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">It works fine but if i have only two players, i have <Null> instead of number of mags <span id='postcolor'> It works </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">And if a player is dead, mags are always in list, and i'd like to have only mags of alives players... <span id='postcolor'> Dont work When a player's dead, his mags always count :( Share this post Link to post Share on other sites
whisperFFW06 0 Posted September 20, 2002 Warrior, ce serait p'tet plus pratique en francais Essaie de voir lŕ : http://wwwpryan.utc.fr/cgi-bin/ikonboard/ndf85/ikonboard.cgi Lŕ g du mal ŕ comprendre comment tu fais ta liste Whis' Share this post Link to post Share on other sites
FAR-Warrior 0 Posted September 20, 2002 Oui v voir lŕ bas, ce sera plus simple effetivement Share this post Link to post Share on other sites