febriannas 10 Posted October 1, 2014 Remove or Disable some unit action by Trigger like "HealSoldierSelf" what is the action for that trigger?? Share this post Link to post Share on other sites
jshock 513 Posted October 1, 2014 Maybe: https://community.bistudio.com/wiki/removeAction Share this post Link to post Share on other sites
febriannas 10 Posted October 1, 2014 (edited) HI Jshock.. yes you also my savior btw the page says cannot remove default action? but if can how we do the writing, with example of "HealSoldierSelf" ? Edited October 1, 2014 by febriannas Share this post Link to post Share on other sites
jshock 513 Posted October 1, 2014 HI Jshock.. yes you also my saviorbut how we do the writing, with example of "HealSoldierSelf" ? Actually, sorry for my incompetence, this command won't work, unless there is a workaround that I'm unaware. I just quickly looked up action and then looked at related commands, so removeAction was the best fit, but it's for the addAction commands, not unit actions. Share this post Link to post Share on other sites
febriannas 10 Posted October 1, 2014 ahh i see.. hey maybe how about disable anymovement? so when the unit want to do it it cant because of this action? like freezit out totally? if so can you show me that? Share this post Link to post Share on other sites
Jona33 51 Posted October 1, 2014 unit switchMove "HubSpectator_Stand"; The "HubSpectator_Stand" bit might not be right, checck for it in the animation viewer. In response to your first question showHud might work but it could be a bit overkill. Share this post Link to post Share on other sites
febriannas 10 Posted October 1, 2014 wow thanks jona for participate, but i think it posted in the wrong thread, isn it? Share this post Link to post Share on other sites
Jona33 51 Posted October 1, 2014 wow thanks jona for participate, but i think it posted in the wrong thread, isn it? You asked to get a player to stop moving, that switches them to an animation that prevents them moving. If you meant AI however you could just use unit disableAI "move"; Share this post Link to post Share on other sites
febriannas 10 Posted October 1, 2014 wow sorryyy, you said about HUD? because i never ask about "showhud" lol, once again sorry man and thanks for your answear. actually i found a solution, unit enablesimulation false forgot about it, hehe Ohya, but the thing is i need him to shout a radio report first of his status like "INJURED" how we call the action to do the radio? Share this post Link to post Share on other sites
killzone_kid 1333 Posted October 1, 2014 Remove First Aid Kit, if unit has nothing to heal itself with, the action will not show. Share this post Link to post Share on other sites
febriannas 10 Posted October 1, 2014 yea but when he got healed, hell lose all the first aid, or hard to take it all back so du u know how to TRIGGER ACTION. unit status report? ---------- Post added at 19:46 ---------- Previous post was at 19:44 ---------- or maybe a disable input for certain unit? Share this post Link to post Share on other sites