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febriannas

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About febriannas

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  1. by febriannas. REWORKED SYSTEM AND SCRIPT from SCRATCH, WITH BIS LIBRARY THAT I LEARNED AND GET CRAZY IN A LIMITED A TIME. can only work and learn on friday night to sunday night before i go back to the academy. VOBAmod - VANGUARD OF BATTLEAROUND mod for arma3. New kind of gameplay CONCEPT across the FPS genre, skill and teamwork in a tactical paced arcade style 5v5, hopefuly become a DLC, or maybe better, BECOME A STANDALONE game. VOBA ARMA3 mod from BATTLEAROUND. --------------------------------------------------------------------------------------------------- 1.BATTLEAROUND between REBEL faction and LEGION faction through a city map full of UNKNOWN INSURGENT army. 2.5v5 PVP MULTIPLAYER Match. 3.Three available victory condition in one game that can be reached, your team need extra planing and tactics. --------------------------------------------------------------------------------------------------- -starting INTELPOINT is 50, -find UNKNOWN INSURGENT officer in 8 suspected area, -dont kill it make him wounded and INTERROGATE to gain 15 INTELPOINT, -when squad leader wounded will decrease INTELPOINT -1, nnothing happen with the minion. -when squad leader respawned will decrease INTELPOINT -2, same thing with minion. -try to heal up when wounded and prepare wisely. -ADVANCE Victory if your team INTELPOINT reach 150. -INSURGENCY Victory if your team destroy 2 of 3 sectors, each sector need 25 INTELPOINT, 75-100-125. -ANIHILATE Victory if your enemy team INTELPOINT reach 0. --------------------------------------------------------------------------------------------------- 4.each squad consist of four soldier - 1 leader 3 minions. 5.you can switch up control between leader to any minion. 6.all three minions which is -MEDIC, you can request first aid to him -AMMO, you can request magazine to him -REPAIR, you can request rocket and high explosive to him and he also can repair vehicle obviously. 7.each team have 16 VANGUARD (HERO) that has its own advantage and ability. -VEHICLE (truck,hmg,armored,etc) -KIT (backpack, rpg rocket, etc) -SKILL (paradrop, night cycle, artillery, mobile HQ,etc) 8.you can change your VANGUARD at base to adapt with battle situation and gain more tactical benefits with each their ability. 9. unknown insurgent defending crates around the map that will drop loot when killed to make more advantage, main base is no fire zone. ---------------------------------------------------------------------------------------------------- VOBA v021 PreALPHA CONCEPT still need more to do, like make it as a standalone game and ask other publisher or developer, if this mod is not winning the makearmanotwar competition. any comment, any bugs, any question, any suggestion, any help offer can be emailed to me at battlearound@gmail.com or just drop something down at the thread. ----------------------------------------------------------------------------------------------------------------------------------- >>DOWNLOAD or join us at voba.battlearound.com PvP Vanguard of battlearound [ VOBA v021 new ground up rework from scratch script ] ----------------------------------------------------------------------------------------------------------------------------------- 9 of 16 AVAILABLE [ PHASE 1 ] VANGUARD: 1.AIRBORNE 2.GRENADIER 3.PARAMEDIC 4.RANGER 5.ROCKETEER 6.SPECOPS 7.STATICAL 8.TECHIE 9.TRUCKER 10.AIRFORCE 11.HACKER 12.RECONS 13.UncoveredSoon 14.UncoveredSoon 15.UncoveredSoon 16.UncoveredSoon [ PHASE 2,3 ] VANGUARD: UNDER NEGOTIATION..
  2. by febriannas. REWORKED SYSTEM AND SCRIPT from SCRATCH, WITH BIS LIBRARY THAT I LEARNED AND GET CRAZY IN A LIMITED A TIME. can only work and learn on friday night to sunday night before i go back to the academy. VOBAmod - VANGUARD OF BATTLEAROUND mod for arma3. New kind of gameplay CONCEPT across the FPS genre, skill and teamwork in a tactical paced arcade style 5v5, hopefuly become a DLC, or maybe better, BECOME A STANDALONE game. VOBA ARMA3 mod from BATTLEAROUND. --------------------------------------------------------------------------------------------------- 1.BATTLEAROUND between REBEL faction and LEGION faction through a city map full of UNKNOWN INSURGENT army. 2.5v5 PVP MULTIPLAYER Match. 3.Three available victory condition in one game that can be reached, your team need extra planing and tactics. --------------------------------------------------------------------------------------------------- -starting INTELPOINT is 50, -find UNKNOWN INSURGENT officer in 8 suspected area, -dont kill it make him wounded and INTERROGATE to gain 15 INTELPOINT, -when squad leader wounded will decrease INTELPOINT -1, nnothing happen with the minion. -when squad leader respawned will decrease INTELPOINT -2, same thing with minion. -try to heal up when wounded and prepare wisely. -ADVANCE Victory if your team INTELPOINT reach 150. -INSURGENCY Victory if your team destroy 2 of 3 sectors, each sector need 25 INTELPOINT, 75-100-125. -ANIHILATE Victory if your enemy team INTELPOINT reach 0. --------------------------------------------------------------------------------------------------- 4.each squad consist of four soldier - 1 leader 3 minions. 5.you can switch up control between leader to any minion. 6.all three minions which is -MEDIC, you can request first aid to him -AMMO, you can request magazine to him -REPAIR, you can request rocket and high explosive to him and he also can repair vehicle obviously. 7.each team have 16 VANGUARD (HERO) that has its own advantage and ability. -VEHICLE (truck,hmg,armored,etc) -KIT (backpack, rpg rocket, etc) -SKILL (paradrop, night cycle, artillery, mobile HQ,etc) 8.you can change your VANGUARD at base to adapt with battle situation and gain more tactical benefits with each their ability. 9. unknown insurgent defending crates around the map that will drop loot when killed to make more advantage, main base is no fire zone. ---------------------------------------------------------------------------------------------------- VOBA v021 PreALPHA CONCEPT still need more to do, like make it as a standalone game and ask other publisher or developer, if this mod is not winning the makearmanotwar competition. any comment, any bugs, any question, any suggestion, any help offer can be emailed to me at battlearound@gmail.com or just drop something down at the thread. ----------------------------------------------------------------------------------------------------------------------------------- >>DOWNLOAD or join us at voba.battlearound.com PvP Vanguard of battlearound [ VOBA v021 new ground up rework from scratch script ] ----------------------------------------------------------------------------------------------------------------------------------- 9 of 16 AVAILABLE [ PHASE 1 ] VANGUARD: 1.AIRBORNE 2.GRENADIER 3.PARAMEDIC 4.RANGER 5.ROCKETEER 6.SPECOPS 7.STATICAL 8.TECHIE 9.TRUCKER 10.AIRFORCE 11.HACKER 12.RECONS 13.UncoveredSoon 14.UncoveredSoon 15.UncoveredSoon 16.UncoveredSoon [ PHASE 2,3 ] VANGUARD: UNDER NEGOTIATION..
  3. VOBAmod - VANGUARD OF BATTLEAROUND mod for arma3. New kind of gameplay CONCEPT across the FPS genre, skill and teamwork in a tactical paced arcade style 5v5, another contribution to the community and hopefuly become a DLC, or maybe better, BECOME A STANDALONE game. VOBA ARMA3 mod from BATTLEAROUND. This MOD need NO DEDICATED SERVER or many player to be able to play it, just a 5v5 / 4v4 gameplay with SETs of AI that will evolve around the game. actually im going to make the single player mod too for the background story, but its just too late for me to know about this modding competition, and ive got no plenty of time, so ill just deliver the multiplayer mod (Alpha). Sixteen CHARACTER (only nine character in alpha), each CHARACTER have their own abillity, and sets of Ai group ADAPT by UNLOCKING the QUEST REWARD to get more firepower and claim your victory as VANGUARD of BATTLEAROUND We "BATTLEAROUND" will try to maintain all registered USER HOSTER INTEGRITY by organize the The HOSTER TRUST RECORD, so if someone want to get the file to be able to host the game they need tobe registered and will listed in our WEBSITE as TRUSTED HOSTER (we will try to make the companion android and iOS app later), and the client or any user can put up a COMMENT or RATING this will be huge if made into a standalone game BATTLEAROUND franchaicse with this VOBA game mode. or maybe just an ARMA-VOBA standalone. on steam WOW. dream on, and Enjoy the MOD guys. Download VOBA [ALPHA CONCEPT v0.1] DOWNLOAD AND FULL SUMMARY on the website www.battlearound.com OPEN FOR PARTNERSHIP, JUST POST SOMETHING HERE OR CONTACT ME..
  4. VOBAmod - VANGUARD OF BATTLEAROUND mod for arma3. New kind of gameplay CONCEPT across the FPS genre, skill and teamwork in a tactical paced arcade style 5v5, another contribution to the community and hopefuly become a DLC, or maybe better, BECOME A STANDALONE game. VOBA ARMA3 mod from BATTLEAROUND. This MOD need NO DEDICATED SERVER or many player to be able to play it, just a 5v5 / 4v4 gameplay with SETs of AI that will evolve around the game. actually im going to make the single player mod too for the background story, but its just too late for me to know about this modding competition, and ive got no plenty of time, so ill just deliver the multiplayer mod (Alpha). Sixteen CHARACTER (only nine character in alpha), each CHARACTER have their own abillity, and sets of Ai group ADAPT by UNLOCKING the QUEST REWARD to get more firepower and claim your victory as VANGUARD of BATTLEAROUND We "BATTLEAROUND" will try to maintain all registered USER HOSTER INTEGRITY by organize the The HOSTER TRUST RECORD, so if someone want to get the file to be able to host the game they need tobe registered and will listed in our WEBSITE as TRUSTED HOSTER (we will try to make the companion android and iOS app later), and the client or any user can put up a COMMENT or RATING this will be huge if made into a standalone game BATTLEAROUND franchaicse with this VOBA game mode. or maybe just an ARMA-VOBA standalone. on steam WOW. dream on, and Enjoy the MOD guys. Download VOBA [ALPHA CONCEPT v0.1] DOWNLOAD AND FULL SUMMARY on the website www.battlearound.com OPEN FOR PARTNERSHIP, JUST POST SOMETHING HERE OR CONTACT ME..
  5. wierd.. its not working, maybe any other workaraound for this, dread and walt?
  6. hi guys,dread and walten its still not working guys, the situatation is, i already got a trigger inside the editor, want to place the condition inside it that will check for certain object type "toolkit" with certain amount of it "2" on the ground of area size of the trigger
  7. hey guys and walten you always there for me when i need it. that was a type slip,hehe i mean toolkit
  8. isTouchingGround, empty object type "toolkit", count 2, for trigger condition? i want to make a trigger, so when 2 object type "toolkit" is detected on the ground, it will create an action or maybe without the istouchingground thing, how to make condition that will detect "object type" with certain amount (ex;2) of them in the trigger area?
  9. i have this addaction code assign to a car init, to make the group of "zzzz1" get in to nearest, in nearest car, in this example "truck1" but nothing is happening getin1 = truck1 addaction ["<t color='#FF0000'>Getin!</t>", {_wp1 = group zzzz1 addWaypoint [ getPos truck1, 1]; [ group zzzz1, 1] setWPPos getPos truck1; [ group zzzz1, 1] setWaypointType "getin";}]; maybe can you guys show me the right way to do it? and one more what is the action to setpos to mount a static weapon? because setposATL getposATL, not making the unit mount the static.
  10. it will devide the damage, right? so if the bullet damage hit, it will devide it and never exceed the damage size, the .01 to prevent the larger size damage, ohya maybe i can set it to .05? i dont exactly know what the damage of each gun or maybe explosion, maybe can you get me to the list of the damage? or is there any other way to prevent unit from diying, still get damage but never exceed 0.9?
  11. its still not working.. just did a try it as-is again, (doing some editing in notepad) because the text format (space and tab) it gets massed up when pasted into game editor init, and still, all the passanger get killed KIA its wierd.. the unit (boby) never got killed when outside vehicle even with granade and at launcher. but when they all inside the truck, and the truck destroyed by at launcher or granade, they all get killed. its like the unit (boby) init the EH /1.01 only work outside the truck. when they inside the truck they got killed, even after i put the code above as is.. maybe they become different class after boarding the truck?
  12. im sory im still... maybe what im trying to do is.. truck1 addEventHandler ["handleDamage",{ (crew truck1) setDamage ((damage (crew truck1)) /1.01)}]; or maybe truck1 addEventHandler ["HandleDamage", {{(crew truck1) setDamage 0.7;} count (crew truck1) == 0}] but it all cannot be done. so it will effect anyone who board the truck can you show me to do it right? im a little bit newb :p hehe please i really appreciate it
  13. the init only working with the "unit name boby" i dont know its not working with the "this" thing? so i use my code inisde the infantry unit "boby" init, it makes the infantry never dies from gun shoot or rocket, only get reduce health and wounded from it. but when the unit is inside the truck, it gets killed with the truck by AT rocket shoot.
  14. TRUCK addEventHandler ["handleDamage",{ TRUCK setDamage ((damage TRUCK) /1.01)}]; its working for the TRUCK, but its not working for the passanger inside it? because i already give my unit that init too.. but its not working, maybe theres a diffrent class eventhandler when the UNIT get inside the TRUCK, is that right? if so how to write the init for the truck?
  15. i know the sidechat, but it will not make the injured sign like they did with the radio STATUS REPORT, with that they will say injured and a red injured sign is poped up at the hud by the life savior unit. what is the action call to do the status report or maybe the event handler? i do the editor, to make it hard to edit and a manual encription,hehe
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