Azza FHI 50 Posted September 20, 2014 Hi, is it possible to remove the notification shown to all players when someone becomes zeus. with our clan we focus on realism and in most cases it really isn't needed and is immersion breaking as all players will know to expect something to happen. thanks Share this post Link to post Share on other sites
TheConen 78 Posted November 3, 2014 I totally agree with you, there should be an option in the zeus module to hide this message... it is really annoying, especially in RP missions Share this post Link to post Share on other sites
kopfparasit 10 Posted March 17, 2015 http://play.withsix.com/arma-3/mods/JyzJpfQu0kWV7PCaIpxUgA/3CB-Kill-Zeagle Share this post Link to post Share on other sites
serjames 357 Posted March 17, 2015 Our killzeagal mod also gets rid of the eagle. It won't stop people assuming that ninja Hind attack wasn't "piloted by Zeus... must be!!" Conversations mind :) Sent from my KFTHWI using Tapatalk Share this post Link to post Share on other sites
pwner 35 Posted June 9, 2015 Apologies for the bump, but as of 1.46 notifications can be disabled by by doing the following: Added: It's now possible to disable "XXX is now Zeus" notifications by calling: <curatorModule> setVariable ["showNotification", false] Share this post Link to post Share on other sites
loopdk 92 Posted June 9, 2015 in the ini.sqf file?? Share this post Link to post Share on other sites
austin_medic 109 Posted June 10, 2015 in the ini.sqf file?? You need to put it in the initalization line for that module I believe, though SQF would work too by naming the module then putting that infront of the setVariable. Share this post Link to post Share on other sites
darkxess 60 Posted September 14, 2015 All you do is put the ZEUS Game Master module down and in the Initialization of that you put this: [this, [-1, -2, 0]] call bis_fnc_setcuratorvisionmodes; Iranzan setVariable ["showNotification", false] Hope that helpes :) 1 Share this post Link to post Share on other sites