COMMANDOBLACK 10 Posted September 11, 2014 Can anyone help out with finding the correct variables, so that the subs movement in travel is in par with the SDV forward movement. Yes, I've read almost EVERYTHING KK has writen on this. I've researched this for hours, trying to do it my self. I just can't get the numbers game to line up correctly. z and y, z and y :mad: I think I might be too burned out to get it also. submarine = "Submarine_01_F" createVehicle position this; deleteVehicle this; Submarine AttachTo [sDV_1,[0,10,-6]]; Submarine_1_1 setVectorDirAndUp [[1,0,0],[0,0,1]]; I have only gotten a wii gain from doing it on my own. So I now come to the alter of ARMA. Share this post Link to post Share on other sites
killzone_kid 1331 Posted September 11, 2014 Why are you attaching Submarine but are trying to rotate Submarine_1_1? Share this post Link to post Share on other sites
Heeeere's johnny! 51 Posted September 11, 2014 submarine = "Submarine_01_F" createVehicle position this; deleteVehicle this; Submarine AttachTo [sDV_1,[0,10,-6]]; Submarine_1_1 setVectorDirAndUp [[1,0,0],[0,0,1]]; Three command lines and three different "submarine", "Submarine", "Submarine_1_1"... As KK already asked, why's that? Share this post Link to post Share on other sites
lappihuan 178 Posted September 11, 2014 These functions could make it easier for you to handel setVectorDirAndUp Share this post Link to post Share on other sites
COMMANDOBLACK 10 Posted September 11, 2014 (edited) Sorry about the old script men. I did not happen to notice that I had posted old information. Some of which that came from my earlier trial and error sessions. (I was using two subs at the time, trying to figure this out.) I coppied the script that was not properly set up. I told you I was tired. This is what I was using. submarine = "Submarine_01_F" createVehicle position this; deleteVehicle this; Submarine AttachTo [sDV,[0,10,-6]]; Submarine setVectorDirAndUp [[1,0,0],[0,0,1]]; To explain my situation again. The larger sub is connecting to the SDV pointing towards the tail end of the vessel. I would like to have it connected, and positioned in the same nose direction as of the SDV. I've seen this done, but I could not replicate it. ---------- Post added at 03:09 PM ---------- Previous post was at 02:58 PM ---------- Why are you attaching Submarine but are trying to rotate Submarine_1_1? Yeah, I posted the wrong script I was using. That one, came from the trial and error session. I was using two subs for test purposes. =) Edited September 11, 2014 by COMMANDOBLACK Share this post Link to post Share on other sites
killzone_kid 1331 Posted September 11, 2014 You want it face opposite way? setVectorDirAndUp [[0,-1,0],[0,0,1]] Share this post Link to post Share on other sites
dreadedentity 278 Posted September 11, 2014 Aren't variables case-sensitive? You should also change your object definition to "Submarine" instead of "submarine" Share this post Link to post Share on other sites
COMMANDOBLACK 10 Posted September 11, 2014 You want it face opposite way? setVectorDirAndUp [[0,-1,0],[0,0,1]] Wow, just like that and it is done. I was at this for hours. I was on the wrong axis all along. Now I have a working moving Submarine. Thanks a million. ---------- Post added at 03:32 PM ---------- Previous post was at 03:28 PM ---------- Wow, just like that and it is done. I was at this for hours. I was on the wrong axis all along. Now I have a working moving Submarine. Thanks a million. this setDir 180; submarine = "Submarine_01_F" createVehicle position this; deleteVehicle this; Submarine AttachTo [sDV,[0,-10,-3]]; Submarine setVectorDirAndUp [[0,-1,0],[0,0,1]]; = working. Share this post Link to post Share on other sites