Caiden 1 Posted September 5, 2014 Right... Now I don't know how many times this has happened, but it's at least the 6th time. Seeing a professional studio such as Bohemia Interactive, how hard can it be to test your updates? I am the project lead for ArmA 3 Life and we've been planning to release our Closed Beta on the 5th of september. If this issue isn't fixed by tomorrow a lot of people are going to be pissed. Binarizing is broken (Doesn't move .p3d correctly, cannot load .p3d error once in-game) and a combination of signing addons and binarizing returns an ERROR 1. I hope this can be fixed today. For all addon creators: As soon as this is fixed, just disable automatic updates in steam to prevent the tools from breaking again... Caiden. Share this post Link to post Share on other sites
tonic-_- 53 Posted September 5, 2014 Hmm, Since it has been openly admitted that you are planning on using my code for something entirely else other then Altis Life RPG I would like to point out the terms of usage for when you use my code from that, in this case the framework its self. As you may be aware it's under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License. The terms of usage which are being broken: * The branding of the mission is to stay ‘Altis Life RPG’. This means you cannot modify it to say something else. i.e Atlis Life by YOURCOMMUNITYNAME/TAG. Everything about the naming / branding is to be left untouched. Clearly that part is being broken :\ * All of my code is not to be used outside of the mission in another ‘Life’ like mission. It is to stay the Altis Life RPG Framework / my framework or you don’t use it and direct branding. Some of the work that I have done is allowed to be used outside of the framework its self which you must ask for my permission first, there may be confusion upon direct branding but that doesn't matter in this particular situation. What the gist of it comes down to is to have the common courtesy to ask my permission to use my framework in something other then Altis life. But at this point in time it is starting to become whatever, people have came and taken my work and used it for their own gain time and time again and I've been getting the short end of the stick for years now so at this point I expect things like this to happen. Now I am not here to start a flame war or any of that but I thought it would be nice to point out that what you are doing with my code is wrong. Now as for the tools being broken, there is a simple solution for that. Don't use their tools, everyone uses Mikero's PBO Project for packing their addons because Bohemia can never do it right but thankfully Mikero has always been there to save us from their tools. Honestly in the most respectful way possible if you came here trying to start / promote a known issue that has been around forever (before ARMA 3) then good luck with that as I doubt anything will ever change, hundreds of people have complained about their packing tools for years and nothing has ever changed. If you want a real tool set that won't fail you unless of course it was user error just go with Mikero's tools because at this point in time you are barking at a dead horse. Mikero's PBO Tools: https://dev.withsix.com/projects/mikero-pbodll/files Share this post Link to post Share on other sites
LWalsh 10 Posted September 5, 2014 Hmm,Since it has been openly admitted that you are planning on using my code for something entirely else other then Altis Life RPG I would like to point out the terms of usage for when you use my code from that, in this case the framework its self. As you may be aware it's under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License. The terms of usage which are being broken: * The branding of the mission is to stay ‘Altis Life RPG’. This means you cannot modify it to say something else. i.e Atlis Life by YOURCOMMUNITYNAME/TAG. Everything about the naming / branding is to be left untouched. Clearly that part is being broken :\ * All of my code is not to be used outside of the mission in another ‘Life’ like mission. It is to stay the Altis Life RPG Framework / my framework or you don’t use it and direct branding. Some of the work that I have done is allowed to be used outside of the framework its self which you must ask for my permission first, there may be confusion upon direct branding but that doesn't matter in this particular situation. What the gist of it comes down to is to have the common courtesy to ask my permission to use my framework in something other then Altis life. But at this point in time it is starting to become whatever, people have came and taken my work and used it for their own gain time and time again and I've been getting the short end of the stick for years now so at this point I expect things like this to happen. Now I am not here to start a flame war or any of that but I thought it would be nice to point out that what you are doing with my code is wrong. Now as for the tools being broken, there is a simple solution for that. Don't use their tools, everyone uses Mikero's PBO Project for packing their addons because Bohemia can never do it right but thankfully Mikero has always been there to save us from their tools. Honestly in the most respectful way possible if you came here trying to start / promote a known issue that has been around forever (before ARMA 3) then good luck with that as I doubt anything will ever change, hundreds of people have complained about their packing tools for years and nothing has ever changed. If you want a real tool set that won't fail you unless of course it was user error just go with Mikero's tools because at this point in time you are barking at a dead horse. Mikero's PBO Tools: https://dev.withsix.com/projects/mikero-pbodll/files Hey Tonic, I am a developer over at A3L. We really appreciate you letting us know we could be breaking you license agreement. We would really like to work with you and try and find a diplomatic solution that benefits the both of us. Our Project leader Mike has reached out to you via PM in the hope you could discuss this situation with us on Teamspeak at your next available time of convenience. Share this post Link to post Share on other sites
dscha 147 Posted September 5, 2014 Hmm, wasn't A3L selling ingame stuff for real money? Share this post Link to post Share on other sites
pettka 694 Posted September 5, 2014 Right... Now I don't know how many times this has happened, but it's at least the 6th time.Seeing a professional studio such as Bohemia Interactive, how hard can it be to test your updates? I am the project lead for ArmA 3 Life and we've been planning to release our Closed Beta on the 5th of september. If this issue isn't fixed by tomorrow a lot of people are going to be pissed. Binarizing is broken (Doesn't move .p3d correctly, cannot load .p3d error once in-game) and a combination of signing addons and binarizing returns an ERROR 1. I hope this can be fixed today. For all addon creators: As soon as this is fixed, just disable automatic updates in steam to prevent the tools from breaking again... Caiden. Thanks a lot for letting us know. Could You, please, try to add *.p3d to list of files that should be copied (in Options)? Our programmers have taken a look at the issue and next version should do that by default, but the functionality has been unchanged from the beginning :icon_twisted: Share this post Link to post Share on other sites
BigBearZ 10 Posted September 5, 2014 Hmm,Since it has been openly admitted that you are planning on using my code for something entirely else other then Altis Life RPG I would like to point out the terms of usage for when you use my code from that, in this case the framework its self. As you may be aware it's under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License. The terms of usage which are being broken: * The branding of the mission is to stay ‘Altis Life RPG’. This means you cannot modify it to say something else. i.e Atlis Life by YOURCOMMUNITYNAME/TAG. Everything about the naming / branding is to be left untouched. Clearly that part is being broken :\ * All of my code is not to be used outside of the mission in another ‘Life’ like mission. It is to stay the Altis Life RPG Framework / my framework or you don’t use it and direct branding. Some of the work that I have done is allowed to be used outside of the framework its self which you must ask for my permission first, there may be confusion upon direct branding but that doesn't matter in this particular situation. What the gist of it comes down to is to have the common courtesy to ask my permission to use my framework in something other then Altis life. But at this point in time it is starting to become whatever, people have came and taken my work and used it for their own gain time and time again and I've been getting the short end of the stick for years now so at this point I expect things like this to happen. Now I am not here to start a flame war or any of that but I thought it would be nice to point out that what you are doing with my code is wrong. Tonic, Caiden was simply asking for support on this matter of his tools no longer working. Besides you are now hijacking his thread and are now in direct violation of forum regulations / rules. "§3) Discussions about copy protection or copying, backing-up, hacking, cracking or reverse engineering of any of BI's products or the products of any other developer will not be tolerated and such discussions will be deleted immediately. Any breach of this rule may result in the poster no longer having access to the forum." Now, I will end this "flame war" here and I apologise for continuing this "discussion" and hope this thread is locked accordingly but I believe people who script should script for the sake of sharing, for god sakes it's supposed to be open source, the way Bohemia envisioned it. Share this post Link to post Share on other sites
Kerc Kasha 102 Posted September 5, 2014 Tonic, Caiden was simply asking for support on this matter of his tools no longer working. Besides you are now hijacking his thread and are now in direct violation of forum regulations / rules. "§3) Discussions about copy protection or copying, backing-up, hacking, cracking or reverse engineering of any of BI's products or the products of any other developer will not be tolerated and such discussions will be deleted immediately. Any breach of this rule may result in the poster no longer having access to the forum." Now, I will end this "flame war" here and I apologise for continuing this "discussion" and hope this thread is locked accordingly but I believe people who script should script for the sake of sharing, for god sakes it's supposed to be open source, the way Bohemia envisioned it. That rule has nothing to do with what he said, that rule is talking about piracy etc not calling people out on using peoples work Share this post Link to post Share on other sites
BigBearZ 10 Posted September 5, 2014 That rule has nothing to do with what he said, that rule is talking about piracy etc not calling people out on using peoples work Kerc it states: Discussions about COPY PROTECTING OR COPYING....of any of BI's products OR THE PRODUCTS OF ANY OTHER DEVELOPER will not be tolerated. Sounds pretty much about what is being discussed here. Tonic is talking about his CC license which in my eyes it is about copy protection, clear cut, plain simple English. Exactly what it states in the first few words of the sentence. Share this post Link to post Share on other sites
slatts 1978 Posted September 5, 2014 (edited) Tonic and the A3L guys can take their discussion elsewhere. Everyone else stop filling this thread up by quoting rules and let's try and actually test Pettkas solution. Which I am right now, results to follow. Ok on 1st test. Using my IAF_weapons.pbo. Added *.p3d; to the "list of files to copy" Model now loads however it behaves as if no model.cfg has been set up. (AUG weapon now has permanent muzzle flash, magazine does not hide when reloading.) Test 2, added *.cfg; Seems to do the trick. Will do more later. Edited September 5, 2014 by Slatts Share this post Link to post Share on other sites
Caiden 1 Posted September 5, 2014 Thanks a lot for letting us know. Could You, please, try to add *.p3d to list of files that should be copied (in Options)?Our programmers have taken a look at the issue and next version should do that by default, but the functionality has been unchanged from the beginning :icon_twisted: Hello Pettka, I've just tested it and it leaves the .p3d unbinarized. Also binarizing and signing the addon still returns a CODE 1 and the signature is not in the output folder. Caiden. Share this post Link to post Share on other sites
nzdfcrash 33 Posted September 6, 2014 I've got the same exact issues with Addon Builder right now too dude, royal pain in the ass it is... Share this post Link to post Share on other sites
Mladja-ArmASerbia 3 Posted September 6, 2014 I also getting strange problems. Buldozer wont preview my weapon, addon builder wont binarize correct. OB says no external viewer found but it still start it. lolz it will be better if community made modding tools instead of BI, they will work better. game is crashing a lot, its not optimized, tools are broked, everything is broken and the game is still 45e. lol Share this post Link to post Share on other sites