Jump to content
Sign in to follow this  
POLPOX

POLPOX's Calm Animations Script

Recommended Posts

since 2.0 when using

_nil = [this,"TALK",["NO_TOUCH","RIFLE"]] execVM "scripts\PLP_calmSoldier.sqf"

the unit doesn't stop the animation when in combat mode or killed on a dedicated.

Share this post


Link to post
Share on other sites

Thats correct because you have forget something, that the ki can react ;).

_nil = [unit,Option Name,[Equipments name,Weapon,NVG],React] execVM "PLP_calmSoldier.sqf

so your line should look like this

_nil = [this,"TALK",["NO_TOUCH","RIFLE"],React] execVM "scripts\PLP_calmSoldier.sqf"

Share this post


Link to post
Share on other sites

@Speedygonzales

The last parameter (if the unit can NOT react) is optional and by default set to false. So I do not have to define it.

For example, this works fine:

_nil = [this,"STAND_RIFLE",["NO_TOUCH","RIFLE"]] execVM "scripts\PLP_calmSoldier.sqf";

Update of my previous post:

When killed with the first shot and without the time for them to switch to combatmode

"STAND" and "BRIEFING" stop the animation and become statue-like but don't collapse and "TALK" does not even stop the animation.

Everything else ("STAND_RIFLE", "TREAT_WOUND", ...) works fine.

Share this post


Link to post
Share on other sites

Hi everyone, I made beta one. This is just beta, maybe many bug. If you wanna testing, download this!

  • Global effect in Local Run.
  • Add some animations.
  • Add parameter and more usable
  • Units will attached on its position(They will flight)
  • Aaaand more!

Share this post


Link to post
Share on other sites

Apologies POLPOX only just seen this beta, i will give it a good testing tommorow and report back. Thank you for continuing to work on this, it is much needed.

Share this post


Link to post
Share on other sites

Just wanted to say, i did check out the new beta, seemed to work well. The only problem i found, was that putting units into animation states after mission start (i.e in zeus) or after JIP on a dedicated server the units playing the animations vanished.

Apologies i've not had chance to test it more, been pretty busy since my last post.

Share this post


Link to post
Share on other sites

Sorry all, really sorry. This script will not be updated or supported anymore because of some reasons. I cannot take more responsibility. This script is free to modify, free to reupload, you don't need to ask my permission. Sorry.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×