Ian Bones 35 Posted December 3, 2014 since 2.0 when using _nil = [this,"TALK",["NO_TOUCH","RIFLE"]] execVM "scripts\PLP_calmSoldier.sqf" the unit doesn't stop the animation when in combat mode or killed on a dedicated. Share this post Link to post Share on other sites
speedygonzales 15 Posted December 4, 2014 Thats correct because you have forget something, that the ki can react ;). _nil = [unit,Option Name,[Equipments name,Weapon,NVG],React] execVM "PLP_calmSoldier.sqf so your line should look like this _nil = [this,"TALK",["NO_TOUCH","RIFLE"],React] execVM "scripts\PLP_calmSoldier.sqf" Share this post Link to post Share on other sites
Ian Bones 35 Posted December 5, 2014 @Speedygonzales The last parameter (if the unit can NOT react) is optional and by default set to false. So I do not have to define it. For example, this works fine: _nil = [this,"STAND_RIFLE",["NO_TOUCH","RIFLE"]] execVM "scripts\PLP_calmSoldier.sqf"; Update of my previous post: When killed with the first shot and without the time for them to switch to combatmode "STAND" and "BRIEFING" stop the animation and become statue-like but don't collapse and "TALK" does not even stop the animation. Everything else ("STAND_RIFLE", "TREAT_WOUND", ...) works fine. Share this post Link to post Share on other sites
POLPOX 779 Posted December 7, 2014 Hi everyone, I made beta one. This is just beta, maybe many bug. If you wanna testing, download this! Global effect in Local Run. Add some animations. Add parameter and more usable Units will attached on its position(They will flight) Aaaand more! Share this post Link to post Share on other sites
SD_BOB 10 Posted December 17, 2014 Apologies POLPOX only just seen this beta, i will give it a good testing tommorow and report back. Thank you for continuing to work on this, it is much needed. Share this post Link to post Share on other sites
SD_BOB 10 Posted January 12, 2015 Just wanted to say, i did check out the new beta, seemed to work well. The only problem i found, was that putting units into animation states after mission start (i.e in zeus) or after JIP on a dedicated server the units playing the animations vanished. Apologies i've not had chance to test it more, been pretty busy since my last post. Share this post Link to post Share on other sites
POLPOX 779 Posted January 27, 2015 Sorry all, really sorry. This script will not be updated or supported anymore because of some reasons. I cannot take more responsibility. This script is free to modify, free to reupload, you don't need to ask my permission. Sorry. Share this post Link to post Share on other sites