1para{god-father} 105 Posted August 18, 2014 I need some advice having some issues with my Terrain on distance views, close up all looks all nice but distance looks Crap ! example: https://www.dropbox.com/s/ej21gc8h243myr5/2014-08-18_00002.jpg Using L3DT to generate my Sat Mask Terrain Mapframe: 4096x4096 x 5 - 20480 sat & Mask Images are both 20480 x 20480 Sat Titles 1024x1024 @ 16 Texture Layer 40x40 Any help advice would be most welcome ! Share this post Link to post Share on other sites
egilsandfeld 7 Posted August 19, 2014 Hey God-Father :) Are you referring to your clutter dissappearing at a certain distance? Have you played with: clutterGrid = 1.3; clutterDist = 110; noDetailDist = 85; fullDetailDist = 15; in your terrain config? Other than that maybe your ground textures and sat layer are too far apart in terms of colors? That will give a bad transition to sat layer. Share this post Link to post Share on other sites
1para{god-father} 105 Posted August 19, 2014 (edited) I was referring to the crappy texture look on the mountains at distance it just looks very crap :( would using surface mask 5 + normal work bet ? Edited August 19, 2014 by 1PARA{God-Father} Share this post Link to post Share on other sites
Shizweak 1 Posted August 20, 2014 I was referring to the crappy texture look on the mountains at distance it just looks very crap :(would using surface mask 5 + normal work bet ? Also have to remember that L3DT produces a satellite texture based on simple blended tiled textures (not of the highest quality) - where as an actual satellite texture produced from satellite imagery has a lot more variance in details/colour - which will likely look better when blended with your ground textures. Using surface mask 5 + normal means you will also need to provide a normal map/texture for the terrain (should add extra dimension of depth), I believe L3DT produces one during it's generation pipeline - however I don't think this will make the the ground texture/satellite texture at distance look any better. Perhaps also take a look at this thread here from Bad Benson, it may help - http://forums.bistudio.com/showthread.php?150645-midrange-terrain-texture-replacement Share this post Link to post Share on other sites
1para{god-father} 105 Posted August 20, 2014 ahh many thanks , tough one as my terrain is all made up so cannot get actual Sat. So making my sat bigger would not help then? Looks like ill have to get better at Photoshop :) Share this post Link to post Share on other sites
Shizweak 1 Posted August 21, 2014 ahh many thanks , tough one as my terrain is all made up so cannot get actual Sat.So making my sat bigger would not help then? Looks like ill have to get better at Photoshop :) A bigger sat might help it look a little better - however even if your terrain is `made up`, you can copy features from satellite imagery and merge them in - but as you mention this requires a little bit of finesse with Photoshop. Share this post Link to post Share on other sites
cupcake_actual 13 Posted August 21, 2014 yep, your just gonna have to get all artsy fartsy and make a pretty sat map. Share this post Link to post Share on other sites
1para{god-father} 105 Posted August 21, 2014 yep, your just gonna have to get all artsy fartsy and make a pretty sat map. another thing to add to the list :) Share this post Link to post Share on other sites