david-grylls 12 Posted August 16, 2014 Hey everyone, just wondering how you can disable the AI from spawning in the mission if it is playable unit. Before you start the mission you have the option to Disable/Enable AI however I have played missions where the AI is automatically disabled for the playable units. How do you do this or am I just imagining things? Thanks, D.G. Share this post Link to post Share on other sites
Jigsor 176 Posted August 17, 2014 if you don't have a description.ext in mission folder root then make one and add this. DisabledAI = 1;// 0 Fills empty playable slots with AI, 1 They Don't fill the empty slots 2 Share this post Link to post Share on other sites
david-grylls 12 Posted August 17, 2014 if you don't have a description.ext in mission folder root then make one and add this. DisabledAI = 1;// 0 Fills empty playable slots with AI, 1 They Don't fill the empty slots Thank you very much! Share this post Link to post Share on other sites
KillerAussie 2 Posted May 4, 2017 It took me so long to realise that the code reads 'disabledAI' and not 'disableAI'. Don't make my mistake people hahahaha. Share this post Link to post Share on other sites
beno_83au 1369 Posted May 4, 2017 You can also do it from within the editor under the menu: Attributes -> Multiplayer -> Lobby -> Enable AI I think the description.ext supercedes anything done through the editor anyway, and i usually do what i need through it. But the editor is a quick and easy option if you're in the mood for it. 1 Share this post Link to post Share on other sites
Midnighters 152 Posted May 4, 2017 setPlayable I highly doubt this command is working, but who knows it's worth a shot since the docs don't necessarily update this kind of stuff very often. Share this post Link to post Share on other sites