alleycat 28 Posted July 19, 2014 Colt Detective Special .38 I will post progress on the model in this imgur album (newer images at the end): http://imgur.com/a/lRFAe Share this post Link to post Share on other sites
Gudsawn 93 Posted July 19, 2014 Polycount for that barrel appears to be unnecessarily high. Consider reducing the number of polys you are using. If you're using blender, use the decimate modifier. Otherwise, looking good ;) Share this post Link to post Share on other sites
J. Rainey 19 Posted July 19, 2014 If you're using Blender, and easier way to make the model would be to create a cube, cut it in half, then add a mirror modifier, and only mirror on the axis you will be modeling, that way you would only have to model half the gun, therefore cutting down the time it takes to make it. As for the gun already, it looks great. Though, I imagine it's gonna be kind of hard to get the player to hold it correctly, because it is such a small, awkward pistol. -EDIT- I just realized, alleycat, that you have posted 666 times. Share this post Link to post Share on other sites
alleycat 28 Posted July 20, 2014 Thanks for the input to everyone so far. I am actually not using Blender, I use XSI. Also I am only modeling half of the gun. The mirrored part is only for the screenshot. Latest: Share this post Link to post Share on other sites
J. Rainey 19 Posted July 20, 2014 Ohhhh alright. Well, the model looks great so far, hope it turns out awesome! Can we get a picture of what you might texture it like, if you have one? Share this post Link to post Share on other sites
alleycat 28 Posted July 20, 2014 PMC-Rainey Ohhhh alright. Well, the model looks great so far, hope it turns out awesome! Can we get a picture of what you might texture it like, if you have one? Probably going for something like this for texture Share this post Link to post Share on other sites
J. Rainey 19 Posted July 20, 2014 Nice. When it's released, I'm going to beg the Life mod I play on to add this, just so I can use it as a sheriff :D Share this post Link to post Share on other sites
alleycat 28 Posted July 21, 2014 (edited) Worked some more on the symmetrical parts. Now having to figure out the non-symmetrical parts and model that. Nice. When it's released, I'm going to beg the Life mod I play on to add this, just so I can use it as a sheriff My plan is to create a complete 1920s mod pack, for the contest, so players can re-enact their own prohibition era stories in Arma3. However let's see how exporting this model to Arma3 will work out first ---------- Post added at 11:59 AM ---------- Previous post was at 10:58 AM ---------- Edited July 21, 2014 by alleycat Share this post Link to post Share on other sites
miketim 20 Posted July 21, 2014 Looking nice. I think you should make a really rusty version of it along with a normal one. Like some really terribly rusted crappy version of it that has less muzzle velocity or somthing. So I can like explore some ruined city and have like 3 bullets and use this gun. :cool: Seriously though I think that is actually a really good idea. Share this post Link to post Share on other sites
J. Rainey 19 Posted July 21, 2014 It looks amazing! But I still think animations are goign to be the hardest part of it all. Share this post Link to post Share on other sites
J. Rainey 19 Posted July 23, 2014 Lookin' nice! Is that thing off to the side the bullet? Share this post Link to post Share on other sites
alleycat 28 Posted July 24, 2014 The model is now complete and uv-mapped. Going to look at how exporting into arma3 works now. Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted July 26, 2014 Great, we just need now a fine hat, beatup trenchcoat and a half burnt cigarette at the edge of the avatar´s mounth and voilá! ArmA Noir or ArmA P.I. ;D cheers! Share this post Link to post Share on other sites
alleycat 28 Posted July 26, 2014 Great, we just need now a fine hat, beatup trenchcoat and a half burnt cigarette at the edge of the avatar´s mounth and voilá! ArmA Noir or ArmA P.I. ;Dcheers! Believe it or not, I am actually working on a trenchcoat right now to go with the gun. Share this post Link to post Share on other sites
J. Rainey 19 Posted July 26, 2014 Wow. It looks fantastic. What will the effective range be? Share this post Link to post Share on other sites
Foxtrop1 10 Posted July 27, 2014 Awesome! http://33.media.tumblr.com/0963e86868b4b6916d9df4cad67fc712/tumblr_mj7vdjLC4i1roi2j7o1_500.gif (499 kB) Share this post Link to post Share on other sites
lexx 1391 Posted July 27, 2014 Based on the screens, isn't the polycount way too high for such a small object? Share this post Link to post Share on other sites
alleycat 28 Posted July 27, 2014 Wow. It looks fantastic. What will the effective range be? It fires the .38 special which is a bit less powerful in terms of energy than a 9mm. So to fit into existing arma weaponry I will give it the same ballistic performance as a 9mm ingame. Based on the screens, isn't the polycount way too high for such a small object? The complete model is a little under 9000 triangles. Which might be a bit high for a small weapon but I rather have a few polies too much in the right places than too little. Beside I can still use LODs for external views to drastically reduce. Important for me is that it looks detailed in first person and for that I find anything below 10000 ok. Share this post Link to post Share on other sites