cruoriss 12 Posted July 19, 2014 (edited) Check the new thread : http://forums.bistudio.com/showthread.php?181502-COOP-All-Out-Warfare&p=2745749#post2745749 Edited August 3, 2014 by vinceXD Share this post Link to post Share on other sites
Beerkan 71 Posted July 19, 2014 ... Basically it's a pve game mode where you have multiple tasks scattered across a map full of enemies. You are free to complete them in any way you want with air/ground/sea vehicles . Rather than have ALL tasks available and displayed on the map from the start, can you not hide all markers? Then, on a random basis, allocate a task which when completed will mark that task as completed, and then allocate a new task. Share this post Link to post Share on other sites
cruoriss 12 Posted July 19, 2014 (edited) Rather than have ALL tasks available and displayed on the map from the start, can you not hide all markers? Then, on a random basis, allocate a task which when completed will mark that task as completed, and then allocate a new task. That would then be more domination like , I don't want to force the player on a specifc task , i perfer to let him choose . And also it's damn hard to script this . Edited July 20, 2014 by vinceXD Share this post Link to post Share on other sites
disco.modder 116 Posted July 20, 2014 The first insurgency mission released in a while. Good stuff mate. This is designed for a small team yeah? I see on armaholic its for 8 players. Any chance another version with more players be made? Look forward to seeing ported versions to other maps! Share this post Link to post Share on other sites
cruoriss 12 Posted July 20, 2014 The first insurgency mission released in a while. Good stuff mate. This is designed for a small team yeah? I see on armaholic its for 8 players. Any chance another version with more players be made? Look forward to seeing ported versions to other maps! Yup , small team atm . But planned to have 20 player + 2 player/zeus slot . Tought i'm not sure that 20 player will perform well , may be too easy , anyway i'll try . Share this post Link to post Share on other sites
disco.modder 116 Posted July 20, 2014 Yup , small team atm .But planned to have 20 player + 2 player/zeus slot . Tought i'm not sure that 20 player will perform well , may be too easy , anyway i'll try . I actually like the small team design - just thought that if someone would like to put this onto their server they might want the mission to accommodate more players. Share this post Link to post Share on other sites
cruoriss 12 Posted July 23, 2014 (edited) Updated the mission, huge modification . ( armaholic mirror not yet updated ) Edited July 23, 2014 by vinceXD Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted July 24, 2014 I though it was quite dificult even for a 8 team COOP (thou I´ve played it SP with bcombat), lotsa CSAT units, apcs, tanks and 3 attack choppers defending the first village I´ve assaulted... shouldn´t be CAF_Agressors units better suited for a Insurgency gamemode? I mean: Insurgency should be an assimetrical combat, it is more like Warfare as it is now... just my 2ccs cheers! Share this post Link to post Share on other sites
disco.modder 116 Posted July 24, 2014 And to add.. -design the base better to uniquely suit each map instead of only copy pasting it across the 3 current versions. -as far as I know, insurgency is a gamemode of the destruction of insurgent cache weapons spread across the map unlike the layout you have now where there's multiple different objectives. -some civilians spawning here and there would be great too - have a look at TPW scripts, they are great for ambiance. Share this post Link to post Share on other sites
cruoriss 12 Posted July 24, 2014 And to add.. -design the base better to uniquely suit each map instead of only copy pasting it across the 3 current versions. -as far as I know, insurgency is a gamemode of the destruction of insurgent cache weapons spread across the map unlike the layout you have now where there's multiple different objectives. -some civilians spawning here and there would be great too - have a look at TPW scripts, they are great for ambiance. - I'd like to but making a base without 3d editor is a pain in the ass, if you have one i'll be more than happy to do unique base. - I didn't really knew what name to choose for the mission ... - Older version had civilian but took some performance for not that much , tought i never tried tpw one , i'll give it a try . ---------- Post added at 09:02 ---------- Previous post was at 08:59 ---------- ;2738375']I though it was quite dificult even for a 8 team COOP (thou I´ve played it SP with bcombat)' date=' lotsa CSAT units, apcs, tanks and 3 attack choppers defending the first village I´ve assaulted... shouldn´t be CAF_Agressors units better suited for a Insurgency gamemode? I mean: Insurgency should be an assimetrical combat, it is more like Warfare as it is now...just my 2ccs cheers![/quote'] With good teamplay it's not too hard, if you're alone you should spawn some bots with launcher . And 3 attack choppers wasn't meant , it's 1 per base + some random patrolling the map , you were very unlucky i guess . And yea i should change mission tittle . Share this post Link to post Share on other sites
cruoriss 12 Posted July 27, 2014 Another update , can now play with caf agressors . Share this post Link to post Share on other sites
otarius-big 16 Posted July 27, 2014 what about this mission on clafgan island?.make it plz Share this post Link to post Share on other sites
cruoriss 12 Posted July 27, 2014 what about this mission on clafgan island?.make it plz Porting the map once i got a stable version . Share this post Link to post Share on other sites
diehardfc 41 Posted July 27, 2014 And yea i should change mission tittle . How about "Occupy and Overcome"? Or "Regime Change"? Share this post Link to post Share on other sites
otarius-big 16 Posted July 28, 2014 sometimes i respawned under water and after cant repawn Share this post Link to post Share on other sites
cruoriss 12 Posted July 28, 2014 (edited) sometimes i respawned under water and after cant repawn What map were you playing and with which faction ? Edited July 28, 2014 by vinceXD Share this post Link to post Share on other sites
otarius-big 16 Posted July 28, 2014 on chernarus when enemy killed me Share this post Link to post Share on other sites
cruoriss 12 Posted July 30, 2014 on chernarus when enemy killed me Didn't find any respawning problem , but older version had respawn for inde/opfor missing . Try re downloading from workshop/mediafire . Share this post Link to post Share on other sites
cruoriss 12 Posted July 31, 2014 Updated the mission with bugfixes and a brand new gui menu + MHQ spawn system . Share this post Link to post Share on other sites
y_t 2 Posted August 14, 2014 Wrong thread. Can't figure out how to delete. Share this post Link to post Share on other sites