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PitViper

Guns amazingly changing

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first rule in bugtesting:

find the conditions in which you can reproduce the error (if possible).

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well i was playin in mp 1.46 with a dragonv when it turned into a m2 still looked like dragnov had scope and was accurate it was a dream come true later i hit r and lost it.

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I cant say that has happend to me... yet... But i look forward to seeing it happen tounge.gif

Thats the wierdest thing ive ever heard though.

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im guessing it from the add ons,

because i had almost the same bug but except it was with the russian pk gun but i didnt get the satchels. it was some sort add on that made this bug for me and i deleted it and it was fixed

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One of my friends said that his PK could only fire 1 shot. Not fully auto. Just semi. So he reinstalled flashpoint and kept the addons he wanted and it fixed itself.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Jester983 @ July 05 2002,01:32)</td></tr><tr><td id="QUOTE">One of my friends said that his PK could only fire 1 shot. Not fully auto. Just semi. So he reinstalled flashpoint and kept the addons he wanted and it fixed itself.<span id='postcolor'>

An unofficial addon did that.

The PK also turned silenced. Even in MP. tounge.gif

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Sorry lads but it can't be an addon unless it's an official one thats causing it, when i did a complete reinstall of the entire game from 1.0 through 1.46 and to Resistance i never put ANY unofficial addons in simply because there is now enough good stuff present as far as i'm concerned, if any VERY good addons do come out i may add them.

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