panicsferd 25 Posted July 17, 2014 (edited) http://i.imgur.com/wFWHdm4.jpg (138 kB) Conquer/Control/Collapse by Panicsferd Description: Conquer/Control/Collapse Summary: Unknown forces have invaded chernarus, they have begone to conquer all in their path. It did not take long for the enemy faction to gain control over Chernarus and force the remaining marines on Chernarus to flee to the NATO HQ on Stratis. After regrouping at the NATO HQ on Stratis the NATO forces then come up with a plan to take the fight to the unknown forces homeland to collapse their regime and end the war. This is a three part custom campaign, it is 100% done and all of the campaign files for all of the three parts are available below. Global Backstory: It has been five long years since the events of Stratis/Altis and the surrendering of the Altis Armed Forces, after the AAF's downfall the former members of the FIA became the new AAF and now have control over Altis. NATO forces that were stationed on Altis returned back to Stratis, some went back to stateside where others stayed at Stratis so that NATO will still have a foothold in the mediterean sea to survey the area and be quick to react if CSAT would ever resurface again. It was then on a Thursday, October 11th, 2040. When strange aircraft was spotted off the coast of Chernarus by a local fisherman, what happened next was explosions were heard all across Chernarus. Chernarus was being invaded by some unknown force and the USMC/CDF forces stationed there stood no chance against a better equiped army - Conquer starts here. Part 1: Conquer Summary: Follow the story of Sgt. Andrew Jackson, a US marine stationed on Chernarus during the invasion of Chernarus. Part 2: Control Summary: Continues from Part 1 - Control. Follow the stories of Lt. Daniel Williams stationed on Stratis, and Sgt. David Anderson stationed on Takistan. Part 3: Collapse Summary: Continues from Part 2 - Control. Follow the story of Lt. Williams on a NATO mission to collapse the CSAT regime. Installation Extract the .pbo file(s) to your Steam/SteamApps/common/ArmA 3/Campaigns folder. Credits & Thanks: I would like to come out here and give a special thanks to Foxhound, Aplion, Kaelies, Alduric, AtinAkiri & AWJacob, and randomslap & mukcep for their mods that I have used for my campaign. If it wasn't for them and their impressive mods this campaign may have not been made, so thank you. Changelog: Conquer v1.13 increase trigger radius on Chernogorsk Crossing, so it will be more likely to be triggered. Add map markers to display the aproximate location of the AA you need to destroy In Acceptable Losses, I changed it up so you are no longer a passenger in the humvee and you will be the driver. in Acceptable Losses, I have fixed it so the Colonel has the correct name (before it was a random name) in Last Stand, I have also fixed it so that both the Colonel and the Intro Sargeat has the correct names. In Last Stand, I fixed it so the helicopter should land now. In Last Stand, I added another rifle squad so that the US forces were not overun and killed off too soon. v1.14 finally figured out how to have it show the images while in the campaign menu. Control v1.1 Issue with mission "Down Range" repeating has been fixed. Missions 6 and 7 will now be available and working(previously they weren't due to the above issue). v1.12 finally figured out how to have it show the images while in the campaign menu. Collapse v1.1 on "A Zargabad Welcome" missing dialogue was fixed. on "Convoy Run" fixed it so that the final task will show up and have its destination displayed on map. on "Convoy Run" fixed a task not completing when it should. on "Recruitment" fixed a problem where the player was stripped of their CSAT uniform and was in their underwear. on "One Shot" fixed a problem with a unit not being called the correct callsign. on "Familiar Faces" increased the triggers range to help eleviate the problem with people missing it. on "Resupply" moved the supply truck closer to be more realistic instead of in the back where there we no soldiers. on "Resupply" fixed a task not completing when the player would get in the helicopter. on "Resupply" fixed a gamebreaking bug where the ending trigger would be triggered (somehow it was deleted). on "The Finale" tweaked it so that when it comes to the part where you're on your own, I have made it so your squad disbands. on "The Finale" fixed it so now the player has more time in trying to kill the general before he takes off. on "The Finale" fixed it so that the final task will complete before the credits sequence. v1.12 finally figured out how to have it show the images while in the campaign menu. Optional Addons: (These are mods that add tweaks to the ai to make them more realistic. These are optional, but if you want the best experience then you should download these.) bCombat infantry AI Mod ASR Ai Steam Workshop: Subscribe - Conquer - Mission 1 Subscribe - Control - Mission 1 Subscribe - Collapse - Mission 1 Armaholic Forum topic: http://www.armaholic.com/forums.php?m=posts&q=27477 Downloads (Armaholic.com): Conquer/Control/Collapse - Conquer - Part 1 v1.13 (takes time to update to v1.14) Conquer/Control/Collapse - Control - Part 2 v1.1 (takes time to update to v1.12) Conquer/Control/Collapse - Collapse - Part 3 v1.0 (takes time to update to v1.12) Downloads (Mediafire.com): Conquer/Control/Collapse - Conquer - Part 1 v1.14 Conquer/Control/Collapse - Control - Part 2 v1.12 Conquer/Control/Collapse - Collapse - Part 3 v1.12 Required Addons: ArmA 3 Map Pack - A3MP N-B U.S.M.C Project South Zagorian Army Mod Arma 2 US Helicopters import RDS Tank Pack RDS Staic Weapons Pack HAFM - ArmA 2 HMMWVs import Boeing C-17 Middle East Conflict Mod When you finish the campaign don't forget to comment here or at armaholic to give me positive or negative feedback on how you liked the campaign. If you do experience any type of bugs please tell me here so that I can see if I can reproduce it and then get a fix on it right away! Edited July 18, 2014 by Panicsferd Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted July 17, 2014 I approve it! "Lib´s SEAL of FUN and Already Playtested Campaign" cheers ;D Share this post Link to post Share on other sites
down8 30 Posted July 17, 2014 Campaign with Chernarus and Takistan Missions. Nice! Share this post Link to post Share on other sites
panicsferd 25 Posted July 17, 2014 (edited) Campaign with Chernarus and Takistan Missions. Nice! And don't forget Zargabad. Once you do finish Part 1, 2, or 3 don't forget to comment on here on how you liked it and what could be improved on. If you do experience any bugs please tell me so that I can fix them. Collapse has been updated to v1.1 it fixed it includes various bug fixes and some tweaks on the missions to make them work better. Edited July 17, 2014 by Panicsferd Share this post Link to post Share on other sites
troymcc 12 Posted September 4, 2014 (edited) Hi. I get multiple Errors in Conquer: and i cant find the Enemy AA: Need help. Mods only the reqirements. p.s. Control and collapse doesnt start, arma freeze and i must terminate it with task manager.... Edited September 4, 2014 by troymcc Share this post Link to post Share on other sites
panicsferd 25 Posted October 14, 2014 Hi.I get multiple Errors in Conquer: http://abload.de/thumb/arma32014-09-0400-32-u4saj.jpg http://abload.de/thumb/arma32014-09-0400-53-dps1u.jpg http://abload.de/thumb/arma32014-09-0400-54-idser.jpg http://abload.de/thumb/arma32014-09-0401-10-aksab.jpg http://abload.de/thumb/arma32014-09-0401-12-knsd9.jpg http://abload.de/thumb/arma32014-09-0402-54-6lsfj.jpg and i cant find the Enemy AA: http://abload.de/thumb/arma32014-09-0413-55-2jsse.jpg http://abload.de/thumb/arma32014-09-0413-55-m9svd.jpg Need help. Mods only the reqirements. p.s. Control and collapse doesnt start, arma freeze and i must terminate it with task manager.... I am not quite sure what could be wrong with the above photos, but I think a problem with the Anti-Air not showing up is that the player is suppose to hit a trigger that makes the AAs visable. I think you must have bypassed or missed a trigger. I noticed to that one of the recent arma 3 updates caused all sorts of errors in my campaign, a lot of messages were popping up and even the campaign when firing any of the custom weapons all of the sounds are muted and not working. I even updated my mod version and I do not think that fixed anything. I think I will have to wait for the addon makers to update/fix their addons so that they work with the current version of arma 3. Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted October 14, 2014 Hey Panicsferd, most of the mods you´ve used on your Campaigns are already updated (so mustn´t trigger sound errors anymore) but any scripts you´ve used may have been FUBARed cus BIS messed up a lot of old triggers, changing their codes =P Gotta play it again and see if I have any issues, as I´ve all y mods updated! cheers! Share this post Link to post Share on other sites
mathias_eichinger 64 Posted July 18, 2017 I tried the first mission via Steam subscription, it is called "Invasion Central". Is this a campaign that is made of just 3 missions? Then the whole load of addons is hard to justify, and the mission in question features nothing more than a bit show of combat and a pitch black firefight. Control Mission 1 "Prologue" cannot be played due to a deleted jsrs2-amv marshal file, despite having JSRS mod installed as listed in the links available on the misson's Steam entry. I tried the Control campaign v.1.14 off mediafire. The first mission I already tried on steam, the second mission has plenty of action, and fairly well distributed save points, but the whole background story is a bit weird.... a base in a country that is obviously hostile to the US, then sending just 2 squads to help that hostile force, which is battling super soldiers from the future (CSAT)... I could not suspend my disbelief. The mission did not end as the extraction helo never came. The third mission also has plenty of action and well placed saves, yet the same problem at the end, it simply does not end. The 4th mission is too dark - I really need NVG's so I have very high losses in encountering that patrol. The rest of the mission is good though and does end properly, so I won't spoil the rest of it. The 5th mission is in general a good idea, but simply impossible to beat because the tanks are rolling too fast and always mow me and my squad down. I remember an original OFP mission with that same premise that executed this scenario perfectly. The enemy needs just a bit of delay to allow the mission to function as intended. The 6th mission is a short, transitional mission that features one ambush only, but it works and ends. The 7th mission overdoes the enemy onslaught. First, the player is put into total open ground devoid of any cover or concealment, and secondly, there are so many enemies and bullets in the air, that they always get you while crawling to the "Fall back" waypoint. Had to cheat-end the mission. The 8th and last mission is basically just an in-game end credits mission and could have been done as an outro as well. Share this post Link to post Share on other sites