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animander

Custom map causes Arma.exe crash on exit

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I've been trying to figure out this issue for quite a while now, and have completely run out of ideas on how to fix it, so I'm hoping someone here has an idea on what's causing this. I built a custom map for Arma 3 with Arma 2/OA/PMC objects/buildings. When I load it into A3 and play on it everything works perfectly fine for the duration of time I'm playing on it, but after I exit it, one of two things happens: 1) If I try to then switch to a mission on any different map, arma3.exe crashes. 2) If I try to close Arma 3, instead of shutting down normally, Arma3.exe crashes. In both of these situations there are no error messages, just "Arma3.exe is not responding." If I remove every object and just load an empty terrain with only surfaces and clutter objects, everything is fine, but when I add the objects back, the crash on exit/map switch returns. This tells me it must be something with the Arma 2 objects, but there are plenty of other maps out there using Arma 2 objects in Arma 3 and work just fine, so I don't understand where the issue could be. I've checked the .rpt file after my Arma3 crashes, but all it tells me is the cause of my crash is the map name, so that doesn't really help me. I should probably note that this only happens with my map and not any other that I've tried, and happens on multiple machines that the map has been tested on(all 15+ people in the arma group I play with). I'm hoping someone here has some ideas on what could possibly be doing this, any help would be very much appreciated.

Here are some technical details about the map incase any of this is relevant:

Map resolution is 2048x2048 with 5m/p = 10240mX10240m

All objects are from Arma2/OA/PMC

Roughly 800 000 objects on the map

I pack the .pbo with the most up to date version of Mikero's pboProject. It reports 0 errors.

If there's any more info anyone may need to help diagnose the issue I'll be happy to provide it. Again, much thanks to anyone who may be able to help.

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You can try to make new project, then add all templates you use for your main project, then add one instance of each object, pack and see if it would crash. If it would -- consequentially remove objects to find out the one that causes crash. Painful method, but i'd use it while waiting for qualified answer.

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So you just placed lots of a2 objects but the terrain is for a3?

How are the objects distributed? Are they in a pbo. Reason is you can't just place objects that are for a2 in a3 they need proper configs and all the paths must match. Currently your using a2 objects that mean when loading they will be looking for ca\path\to\texture but if it's for a3 obviously that's no good.

If you want to use a2 objects you'll need to use move folder by mikero on those objects. That program will edit all the paths in the rvmats and models to your new path making it a completely standalone package. No a2 dependencies

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Shelestov - Thanks for your help. This is the sort of long painful process I'm hoping to avoid, but I guess if no one can give me a more solid idea on what the problem could be then I'll have to try it.

M1lkm8n - Thanks for your reply, but I think you misunderstood something. All of the A2 objects show up perfectly fine on the map in-game with 0 errors. I have A3MP http://www.armaholic.com/page.php?id=23863 loaded and am pulling the objects from there, so I don't think this is an issue, unless there's something further here that I'm missing.

Anyone else have any ideas or suggestions?

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Oh the irony, i have the same problem now. ~850 unique objects. I hope this really is caused by some missing files (on this stage i have some).

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I had the same problem with the crash.

But now with the Movefolder tool from Mikero i have created my own addons.

This works perfect!

There is a lot of work but with the tool you saves a lot of time.

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So you can use A2 Objects , and distribute them as an add-on , so players do not need to have A2 installed ?

or do you still need A3MP ?

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Yes u can configure and distribute all models bis released in those mlod packs

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Ok have downloaded the pack I need (buildings) have unpacked them they are in my p:\ca folder

Added that to my Templates - what do i need to run to get them working with A3 ?

Thanks

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my problem 2 months ago.....

as First you need to unpack all A2 Addons in your CA folder, after try this:

http://forums.bistudio.com/showthread.php?176020-Missing-objects-on-map-by-using-different-Binarizers

http://forums.bistudio.com/showthread.php?176020-Missing-objects-on-map-by-using-different-Binarizers/page2

Bushlurker/Milkman has written a small guide :o

after pack your addon with the great Pbo project from mikero, and copy that addon in your MapFolder @YourMap/Addons.....

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I think moveobject is the older version. If I remember correctly movefolder is the new version. Grab that and see if it works. Also make sure u have the latest version of depbo.dll

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I think moveobject is the older version. If I remember correctly movefolder is the new version. Grab that and see if it works. Also make sure u have the latest version of depbo.dll

Thanks just done that and it working now just changed post when you posted - so thanks :)

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Ok, I tried the suggestion of re-pathing all the arma2 objects to the a3 root folder. I followed the instructions in the little tutorial post written by bushlurker here http://forums.bistudio.com/showthread.php?176020-Missing-objects-on-map-by-using-different-Binarizers. I used Mikero's MoveFolder to re-path the mlods of arma2 objects to the A3 root folder, edited paths in configs, model.cfg, etc. Packed this as a new .pbo. Changed the paths in the template of my project to reflect these changes. Repacked the island and launched it with the new arma2 objects pbo...

and the crashing as I described it in my first post, continues, so as I suspected, this was not the problem. Anyone else have any further ideas?

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So we're still having this problem. We have nothing to really go on except a bidmp file, which we can't check or look at. Would that be of use to anyone to see?

The only other thing we've narrowed it down to is one of the A2 objects causing the issue, but it's a very time consuming process to figure out which object is causing the crash.

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It must be the A2 Object as I have only just started to use some and I now get the same thing A3 crashed to desktop on exit - I never had this before i used A2 Objects.

I am only using Buildings so will also see which one it is if I can

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I had the same problem. But I had some errors (because some files were missing ?!) when I started A3.

And when i closed the game I'm crashed to Desktop.

Checked that no files are missing in your addons, now my addons works perfect.

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I think you could be correct as i do looking at the .rpt

Cheeky I know but have been trying for a few weeks to get theses A2 Building to work , and causing no end of issues !

So can anyone please post up a working .pbo's of the A2 buildings - House_Cxx, House_Lxx & House_Kxxx - then i can unpack and hopefully get them working

That would save me losing the very little hair I have left :)

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i just created a map and i see it in Editor but when i click on it to load in my arma crashes and i have no clue what to do now i have done countless things but im lost

 

http://pastebin.com/FgghP2Ec (config)

http://pastebin.com/WxxmMHrU(binlog)

http://pastebin.com/FAXbzHsm(other binlog)

http://pastebin.com/PQXrTSMF(clutter)

http://pastebin.com/UNWJ665F(surface)

http://pastebin.com/78zcHsWd(layers)

let me know if u need anything else

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