oldbear 390 Posted July 15, 2014 (edited) How to stop FIA soldiers headgear randomized cycle ? I had spend hours building up equipment and load-out from head to toes for each of the FIA units I am using in my MP missions. At 1st sight the build in editor for gear in new bootcamp seems great and can save me a lot of time. But it was a false hope, for now the game is negating my job cycling in various non-wished headgear at random. So I am wondering if there is a switch somewhere in order to stop this mess. Edited July 15, 2014 by OldBear Unable to edit thread title in order to add a question mark Share this post Link to post Share on other sites
Locklear 214 Posted July 15, 2014 It is possible, I have provided a solution here: http://forums.bistudio.com/showthread.php?179759-How-to-override-random&p=2721286#post2721286. Share this post Link to post Share on other sites
oldbear 390 Posted July 15, 2014 (edited) So here is the full answer : "The randomization script counts with a possibility to turn randomization off. If you want to do so, insert the following to the init of the character in the editor: this setVariable ["BIS_enableRandomization", false]; This way, the randomization script won't run and the configured headgear/facewear will be used. P.S.: The guerrilla1_1 uniform has been replaced by the new one, so the older version is no longer available." Edit : it seems to be working atm ... Edit2 : still working , thanks anyway ! Edited July 16, 2014 by OldBear Share this post Link to post Share on other sites
pognivet 151 Posted January 3, 2017 So how would you get this to work with dynamically spawned units such as in ALIVE? You can't enter shit into their init line as they spawn or whatever. It looks fucking retarded to have an Afghan National Police officer wearing RayBan Wayfarers. I'll crack open the config.cpp if I have to, but I was wondering if there's another way of avoiding this totally stupid and worthless and pointless piece of the game (A Bohemia Interactive classic move), where tank commanders are wearing Dolce Gabbana sunglasses made for women. Can a script be run from the beginning of the mission to just STOP all stupid randomization. I'm fine with randomization if it adds cool little things like a scarf around someones neck or a bandage on their arm, but I mean this is just totally stupid. You have machinegunners wearing sunglasses they look like they bought at Urban Outfitters or PacSun. Even for CIVILIANS this is crossing the line into total retardation and autism letalone a "Mil-Sim" (Can we really call it that anymore). I have never seen anyone in real life wear the "facial" clothings in this game except for complete fat losers sitting at the DMV or the bus station playing some anime dating game on their android phone. So is there ANYWAY ON GODS GREEN EARTH to stop randomization for units without REMAKING THE ENTIRE FACTION FROM SCRATCH? Share this post Link to post Share on other sites
davidoss 552 Posted January 3, 2017 Units and its gears are defined in configfile, where frameworks like ALIVE getting its units to spawn. Quote You can't enter shit into their init line as they spawn or whatever. Its not true There are CBA Extended Init Eventhandlers which give you this possibility. Alive has ORBAT module where you can predefine your config factions changes. Share this post Link to post Share on other sites
pognivet 151 Posted January 4, 2017 20 hours ago, davidoss said: Units and its gears are defined in configfile, where frameworks like ALIVE getting its units to spawn. Its not true There are CBA Extended Init Eventhandlers which give you this possibility. Alive has ORBAT module where you can predefine your config factions changes. well i noticed in config.hpp files for factions it lists headgear/glasses in there somewhere sorta near the identity zone like where faces and voices are defined. i also noticed that some factions such as CUP's taliban never have randomized face gear, yet their americans do. maybe it is defined in the config.cpp whether or not that faction is randomized. i do not know. for me i am an idiot. i know about alive orbat and i try very hard to use it. the only problem is that even with creating a new army by taking and editing something like vanilla NATO i still get Dolce Gabbana sunglasses on their faces sometimes. i have to start editing a faction like taliban to avoid randomization. what is this CBA init module you speak of? can it help me in my mission to remove glasses from the soldiers? thanks bud. Share this post Link to post Share on other sites
R0adki11 3949 Posted January 4, 2017 21 hours ago, pognivet said: So how would you get this to work with dynamically spawned units such as in ALIVE? You can't enter shit into their init line as they spawn or whatever. It looks fucking retarded to have an Afghan National Police officer wearing RayBan Wayfarers. I'll crack open the config.cpp if I have to, but I was wondering if there's another way of avoiding this totally stupid and worthless and pointless piece of the game (A Bohemia Interactive classic move), where tank commanders are wearing Dolce Gabbana sunglasses made for women. Can a script be run from the beginning of the mission to just STOP all stupid randomization. I'm fine with randomization if it adds cool little things like a scarf around someones neck or a bandage on their arm, but I mean this is just totally stupid. You have machinegunners wearing sunglasses they look like they bought at Urban Outfitters or PacSun. Even for CIVILIANS this is crossing the line into total retardation and autism letalone a "Mil-Sim" (Can we really call it that anymore). I have never seen anyone in real life wear the "facial" clothings in this game except for complete fat losers sitting at the DMV or the bus station playing some anime dating game on their android phone. So is there ANYWAY ON GODS GREEN EARTH to stop randomization for units without REMAKING THE ENTIRE FACTION FROM SCRATCH? I understand your frustrated at the issue, however perhaps you can be a bit more civil when posting. As using some of the terms you have used are not appropriate. Share this post Link to post Share on other sites
Beerkan 71 Posted January 4, 2017 23 hours ago, pognivet said: ..... Can a script be run from the beginning of the mission to just STOP all stupid randomization. ... You could adapt this script to suit your needs Share this post Link to post Share on other sites
pognivet 151 Posted January 4, 2017 7 hours ago, R0adki11 said: I understand your frustrated at the issue, however perhaps you can be a bit more civil when posting. As using some of the terms you have used are not appropriate. sorry man i dont mean to offend anyone i just come from a ghetto area so i try to express my emotions like in a certain way so that people can understand the direness of my needs or wants and i just really think the vanilla arma 3 stuff is so dumb even someone playing airsoft would laugh when seeing it Share this post Link to post Share on other sites
R0adki11 3949 Posted January 6, 2017 On 04/01/2017 at 3:00 PM, pognivet said: sorry man i dont mean to offend anyone i just come from a ghetto area so i try to express my emotions like in a certain way so that people can understand the direness of my needs or wants and i just really think the vanilla arma 3 stuff is so dumb even someone playing airsoft would laugh when seeing it Although i can understand you were trying to express your opinion. Some of the phrases you used were not appropriate and are against the forum rules. Share this post Link to post Share on other sites