ronin516 10 Posted July 14, 2014 I have gotten all my mods installed and when I go to the expansions list some of my mods have the @ before their name and some don't. Is there a reason for this? Are they loaded in the wrong order or something? For arma 3 Thank you. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted July 14, 2014 It helps distinguish them from the vanilla ArmA 3 folders, and keeps them all nicely together. My A3 folder @ content looks like this: @_AI @_Im @_Is @_So @_Un @_We @bCombat @CBA_A3 I also use an underscore to separate the folders that I manage myself. ...if there's another reason, please, pipe up. Share this post Link to post Share on other sites
ronin516 10 Posted July 14, 2014 (edited) Thank you for the reply,,Some of my community made addons do not have the @. TMR doesn't and CBA and a couple others but some of the others like nvg and the rails and attachment addon do. Edited July 14, 2014 by ronin516 Share this post Link to post Share on other sites
Smurf 12 Posted July 14, 2014 Go back to OFP era and ask. :) Share this post Link to post Share on other sites
[frl]myke 14 Posted July 14, 2014 Some of my community made addons do not have the @. TMR doesn't and CBA and a couple others but some of the others like nvg and the rails and attachment addon do. That's because some do it right and some don't. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted July 14, 2014 There's a mod.cpp file in those particular mods which lets them add a "name =" entry to the Expansions menu. Those without a mod.cpp just use the folder name, and so if the folder name starts with @, so does the mod name in the Expansions menu. The mod.cpp file also allows a website and other details to be specified. Share this post Link to post Share on other sites
ceeeb 147 Posted July 14, 2014 It helps distinguish them from the vanilla ArmA 3 folders, and keeps them all nicely together. Why not just create a single "Mods" folder, and put mod folders within that? eg: Arma3/mods/CBA Share this post Link to post Share on other sites
Deadfast 43 Posted July 14, 2014 Why not just create a single "Mods" folder, and put mod folders within that? eg: Arma3/mods/CBA I believe this may not have been originally possible. Share this post Link to post Share on other sites
ceeeb 147 Posted July 14, 2014 I know it has worked since OFP:R, which is a while ago now :) Share this post Link to post Share on other sites
Deadfast 43 Posted July 14, 2014 Well, there goes my theory then :). Share this post Link to post Share on other sites
gonrak 11 Posted July 14, 2014 The @ symbole place the folder on the top. (if you are in name arangment) Most clear. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted July 14, 2014 I know it has worked since OFP:R, which is a while ago now :) I'm a mbr of the "pro cmd line 255+ chars team." :p Setting a custom mod location takes up valuable chars I can't afford. TBH I'm just lazy. Share this post Link to post Share on other sites
Alcatraz968 10 Posted July 14, 2014 I think it's just a community thing. Some group started it and anyone new joining just learned to add @ to there mod name. That's my 2 Cent's Share this post Link to post Share on other sites
ProfTournesol 956 Posted July 14, 2014 The @ symbole place the folder on the top.(if you are in name arangment) Most clear. ^this Share this post Link to post Share on other sites