abshire 2 Posted July 12, 2014 So I am trying to take some addons and binarize them so I can use them with Load Out Editor (It only reads mods that are Binarized) When unpack the .pbos and attempt to Binarize them...Binarize.exe crashes and this is the log I get in the report. Cannot register unknown string STR_STATE_HEALSOLDIER Cannot register unknown string STR_STATE_FIRST_AID Cannot register unknown string STR_UI_RADARRANGE Cannot register unknown string STR_ACTION_LAUNCHCM Cannot register unknown string STR_ACTION_NEXTCM Cannot register unknown string STR_USRACT_ACTION_CONTEXT Cannot register unknown string STR_USRACT_OPTICS_MODE Cannot register unknown string STR_USRACT_ZEROING_UP Cannot register unknown string STR_USRACT_ZEROING_DOWN Cannot register unknown string STR_USRACT_NETWORK_DS_INTERFACE Cannot register unknown string STR_USRACT_BULD_TERRAIN_RAISE_10CM Cannot register unknown string STR_USRACT_BULD_TERRAIN_LOWER_10CM Cannot register unknown string STR_USRACT_BULD_TERRAIN_RAISE_50CM Cannot register unknown string STR_USRACT_BULD_TERRAIN_LOWER_50CM Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_0 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_1 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_2 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_3 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_4 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_5 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_6 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_7 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_8 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_9 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_10 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_11 Cannot register unknown string STR_DISP_LEFT Cannot register unknown string STR_DIFF_CAMERA_SHAKE Cannot register unknown string STR_FREETRACK Cannot register unknown string STR_ADDON_ACTIONS_INSTALL_CORE Cannot register unknown string STR_ADDON_ACTIONS_INSTALL_MOD Cannot register unknown string STR_ADDON_ACTIONS_PLAY_MISSION Cannot register unknown string STR_ADDON_ACTIONS_TRY_ENTITY Cannot register unknown string STR_ADDON_ACTIONS_TRY_WEAPON Cannot register unknown string STR_MSG_ADDON_NOT_FOUND Cannot register unknown string STR_MSG_ADDON_CANNOT_OPEN Cannot register unknown string STR_MSG_ADDON_UNKNOWN_PRODUCT Cannot register unknown string STR_INCOMPATIBLE_LOAD_GAME_ATTEMPT Warning: CfgVehicles missing in PreloadConfig - may slow down vehicle creation Warning: CfgAmmo missing in PreloadConfig - may slow down vehicle creation Warning: CfgNonAIVehicles missing in PreloadConfig - may slow down vehicle creation Error in config c:\users\abshire\desktop\usmc\mas_usa_mars_c\mas_usa_mars_c\config.cpp Error in config c:\users\abshire\desktop\usmc\mas_usa_mars_c\mas_usa_mars_c\config.cpp Cannot load font core\data\fonts\lucidaconsoleb8 Fonts file \core\data\fonts\lucidaConsoleB8 not found Cannot load font core\data\fonts\lucidaconsoleb11 Fonts file \core\data\fonts\lucidaConsoleB11 not found <model = "c:\users\abshire\desktop\usmc\mas_usa_mars\mas_usa_mars\hats\mas_beanie_headset.p3d"> Creating texture headers file... 245 texture headers saved to file "C:\Users\Abshire\AppData\Local\Temp\ARMAaddons\usmc\texHeaders.bin" I was told it was just as simple as unpacking and repacking the addon...but as I guess I am not smart enough to figure out what the heck is going on. Any ideas or help would be great! Share this post Link to post Share on other sites
Snake Man 407 Posted July 12, 2014 Error in config c:\users\abshire\desktop\usmc\mas_usa_mars_c\mas_usa_mars_c\config.cppError in config c:\users\abshire\desktop\usmc\mas_usa_mars_c\mas_usa_mars_c\config.cpp <model = "c:\users\abshire\desktop\usmc\mas_usa_mars\mas_usa_mars\hats\mas_beanie_headset.p3d"> You need to fix your build environment as shown in PMC Editing Wiki: ArmA - build environment in the first place. I know the guide I'm linking to is for ArmA (1) but its still valid today. Fix that first and then start to check if your config.cpp files are in order. Share this post Link to post Share on other sites
abshire 2 Posted July 13, 2014 Ya that might as well be in Greek. This is NOT my addon...I unpboed it...and tried to Binarize the addons to use in LEA...I can build them fine, just cannot binarize them. Share this post Link to post Share on other sites
super-truite 54 Posted July 13, 2014 try with mikero's pbo project or check the cache of the Arma 3 tools in steam. Share this post Link to post Share on other sites
abshire 2 Posted July 13, 2014 Ya, none of those tools work...they can build as long as I do not check Binarize. Share this post Link to post Share on other sites
.kju 3245 Posted July 13, 2014 binarize is not needed for configs. just for models/wrp Share this post Link to post Share on other sites
m1lkm8n 411 Posted July 13, 2014 You can't binarize an already binarized p3d Share this post Link to post Share on other sites
abshire 2 Posted July 14, 2014 (edited) Its not already Binarized. Maybe I am not explaining myself correctly. There is a tool called the Load Out Editor which lets you customize units for mission makers, so you can pick the equipment, uniforms, helmets..ect...that you want the units to have. According to the developer the only way you can add custom mods, is if they are binarized. When I asked the creator of LEA on how to binarize addons that are not binarized...he simply said use the BI Tools and check the box after it is unPBOed...and no matter what I try to do, the unPBOed file will not PBO if that Binarize box is checked. I just want the ability to import new mods into LEA, because basically none of the recent weapons packs, or units ect...are not Binarized. Edited July 14, 2014 by Abshire Share this post Link to post Share on other sites