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granQ

Floating tank is sinking

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Anyone made a tank for arma3 with physx?

I made a geo bouncy (just a simple box), put "canfloat=1" and played around with the mass, setting it very low and at realistic level.

Only thing I get is a tank that can drives around on the ocean floor, which of course is cool but not the intention.

So anyone else have tried (and hopefully succeed)

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There's a setting in the config somewhere called waterLeakiness = whatever, that should be what's causing it. Basically it's the amount of litres per second that leaks into vehicle if under water, destroyed or turned upside down, according the the sample_f configs.

For me it's worked in the past to get things floating correctly.

Edited by Kiory

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