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Grace

Real FV510 Handling and power Mod

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warrior_ifv2_4.jpg

Here you have a very small mod (6kb) which increases the realism when driving the FV510.

The upgrades (or downgrades) made are the following:

- Engine now produces 550hp (410Kw) With 1900 torque (23.5hp/T), representing the Perkins V8 Condor Engine

- Added a 4 Speed Automatic gearbox with gear ratios of 2.2,1.6,1.1 and 0.9

- Max road speed of 75KPH

- increased Gear selection speed by 0.2sec to 0.3

- Increased FV510 Turning circle

- Weight of FV510 is now a total of 25400KG

- Accurate Suspension settings according to: 0,4*2*sqrt(springStrength*sprungMass) and sprungMass*5,0*5,0

- "Turbo Key" Removed, 100% Throttle from Go, so no random 85% unless you hit the "Turbo Key"

A few problems I ran into:

-Tank Suspension not acting realistically (If the IFV hits a strong bump it causes the tank to almost completely stop)

- It appears there is a BIS bug, When turned out there is a different turning tightness than when Turned in and a different one yet when in 3rd person.

If anyone Would like to help get these solved or fixed then Pm me I would be very greatfull!

You can Download my Mod from Armaholic: Here

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- Weight of FV510 is now a total of 25400KG

How did you do that? setMass?

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Weighting the vehicle via Mass and sprungMass and then using sprungMass*5,0*5,0 and 0,4*2*sqrt(springStrength*sprungMass) on the calculations that it weighs 25400kg to Simulate the weighting of the vehicle. Yet I still have the suspension problem with the tank when hitting large bumps, Any Ideas?

You're more than welcome RedPhoenix to open my config up and have a look, You probably have much more experience editing these configs than I do, I just cant get my head around sorting the suspension out.

Edited by Grace

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the mass you set only sets the weight of the wheels. The weight of the wheels is removed from the rest of the vehicle, so you have a paperlweight hull and very heavy wheels... not realistic, and your problem underlines this. The real vehicle mass (and distribution) can only be set in the model of the vehicle.

sprungmass is the mass that oscillates per wheel (the mass of a car rear wheel for example is rim+tire+break unit + "wheelhub" + some some smaller parts).

The formula for the spring and damper settings are initial suggestions, and should be further refined by hand if necessary. I haven't driven a FV510 IRL of course but to me it feels like the suspension in vanilla is quite ok.

Edited by Fennek

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The formula for the spring and damper settings are initial suggestions, and should be further refined by hand if necessary. I haven't driven a FV510 IRL of course but to me it feels like the suspension in vanilla is quite ok.

That's the reason why every vehicle isn't matching the formula the wiki provides.

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Guest

Thanks for sending us the new version :cool:

Release frontpaged on the Armaholic homepage.

================================================

We have also "connected" these pages to your account on Armaholic.

This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

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- "Turbo Key" Removed, 100% Throttle from Go, so no random 85% unless you hit the "Turbo Key"

Uh, does the Turbo key actually do anything if you're already using vehicle fast forward?

Never noticed any difference.

Cheers

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Uh, does the Turbo key actually do anything if you're already using vehicle fast forward?

Never noticed any difference.

Cheers

Yes it does.

You can check it with the diag_tools

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