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redarmy

Objects affect performance?

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When making missions,does the placement of static objects(sandbags etc) cause an issue with performance?

Im pretty sure if you dtand in an area looking directly at 50 sandbags,your fps will drop.But how about if those 50 sandbags were spread throughout the map?

I recently heard empty vehicles still generate physix,and as a result lower performance.Nice to learn something new everyday.

So does any one know if objects carry the same fps drop or any?

Simply putting down 100 cargo(empty) containers on the map of altis didnt visibly lower my frames,but will it count in some way?

Would love to hear thoughts as im on a mission to do EVERYTHING possible to improve performance before i cave in and get a new rig ;)

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Yes and no.

It depends on your system but not completely either. There is a certain limit in the ArmA 3 engine that makes it so it does not fully utilise the power of hardware.

For example: if you have a very good rig and a sick rig; the difference will be small because the engine has it's limits. Which means that if you get 50fps on a good system, there is no guarantee that you would get 100 on a sick system.

One other thing arma does not like: objects really close to each other. For example: 200 objects in 50m is worse than 40 objects in 50m.

So, many objects within a certain radius will drop your fps a lot. But, it also depends on which objects were used. Some have more poly's than others.

It's just a matter of trying it out :)

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Yes and no.

It depends on your system but not completely either. There is a certain limit in the ArmA 3 engine that makes it so it does not fully utilise the power of hardware.

For example: if you have a very good rig and a sick rig; the difference will be small because the engine has it's limits. Which means that if you get 50fps on a good system, there is no guarantee that you would get 100 on a sick system.

One other thing arma does not like: objects really close to each other. For example: 200 objects in 50m is worse than 40 objects in 50m.

So, many objects within a certain radius will drop your fps a lot. But, it also depends on which objects were used. Some have more poly's than others.

It's just a matter of trying it out :)

Awesome.

Crystal clear awnser!

I had suspisions of somehting like you said,glad to know now,should make mission design less trial and error.

There goes my mass grave memorial mission hahaha ;)

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Just give it a try! Why not quickly throw in 100 dead bodies. Might help to put "this enableSimulation false" to their init field.

My slower machine does handle lots of objects very well. It's more about finding the right config of no grass, clouds, shadows etc. to get good frames.

And then there's MP of course which even brings my fast machine down to 30 fps.

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in Arma 2 it used to really affect performance. but as far as I know in Arma 3 they did some optimization work, and static objects aren't calculated by default (they don't send messages about themselves to the server). so, in theory, it shouldn't matter how many object you put down as long as you don't go crazy with it.

buildings and structures will still affect performance, though

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I usually build scenery in the maps for campaigns i'm currently working on...usually when i place all the objects in the map, vehicles and other things included to make it look like an military base, my fps is a solid between 50 to 60, only drops when adding AI then it goes around from 30 to 47 and in combat with explosions and fire goes around 24 to 38...

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I usually build scenery in the maps for campaigns i'm currently working on...usually when i place all the objects in the map, vehicles and other things included to make it look like an military base, my fps is a solid between 50 to 60, only drops when adding AI then it goes around from 30 to 47 and in combat with explosions and fire goes around 24 to 38...

The last two comments have me realise something regarding objects.

If i put quite a few down,and ai have wapoints or combat around them,it would cause slighty more fps loss with pathfinding.

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