Moon_chilD 200 Posted July 4, 2014 Hi guys, I have a little problem: On my mission I have 5 respawnpoint made by using "[west, spawnpoint] call BIS_fnc_addRespawnPosition;" in the init line of 4 vehicles and 1 invisible helopad. Now my problem is, that I always spawn inside one particular vehicle of these four the very first time (mission start). But I want the helopad to be my first spawn. How can I accomplish that? My "description.ext" respawn = 3; respawnOnStart = 0; respawnButton = 0; respawnTemplates[] = {"MenuPosition"}; respawnDelay = 5; I want to have the Respawn-Menu after somebody was killed! ^^ Many Greetings Moony Share this post Link to post Share on other sites
wiggum2 31 Posted July 4, 2014 Just add all the other respawn positions after the mission start via BIS_fnc_addRespawnPosition. https://community.bistudio.com/wiki/BIS_fnc_addRespawnPosition Share this post Link to post Share on other sites
Moon_chilD 200 Posted July 4, 2014 Yeah, that is actually what I do right now. The Problem is, the first spawn is on the "USS nimitz" (Mod) and thats the reason why even that one needs to be called that way! Share this post Link to post Share on other sites
Moon_chilD 200 Posted July 16, 2014 Can't anybody help me? Share this post Link to post Share on other sites
ravenleg 37 Posted March 17, 2016 Came here looking for an answer to the same question, has anything ever been figured out? Share this post Link to post Share on other sites
sarogahtyp 1108 Posted March 17, 2016 the answer is there. if u use BIS_fnc_addRespawnPosition after the first spawn is done then it should work. Share this post Link to post Share on other sites