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LykosMactire

AngelWingGamingJacob's Hunter Retexture templates

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I saw that Hunters were just complicated to retexture properly, so i made some templates for the community to use, they include a template for:

Hunter Body

Hunter Back

Hunter Turret

and the files are straight-forward on what you can edit and not

Link:

https://www.mediafire.com/?acd89lv0lnjcuc5

screenshot made using texture:

http://cloud-4.steampowered.com/ugc/580151430964096736/4BB81798D8F74281EBE2F1558B79E6AF218A770D/ (337 kB)

http://cloud-4.steampowered.com/ugc/580151430964817822/4112147AEC16633FEC578693BB64F27CB22F695D/ (251 kB)

Edited by AngelWingGamingJacob

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Looking forward to seeing these.

Thanks!

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Looking forward to seeing these.

Thanks!

they are done, this is the complete section :3 im putting a screen of a quick texture i made with them

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Thanks for the textures! This would have taken me forever to do!

Diesel

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Thanks for the textures! This would have taken me forever to do!

Diesel

no problem, the instructions are basically straight forward, just make your texture on the layer saying color or texture, The examples on the page are a multicam layered and NATO woodland layered MATV/Hunter

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Guest

Release frontpaged on the Armaholic homepage.

==================================================

You are not registered on Armaholic, or at least not that we are aware of. In the future we offer the possibility to authors to maintain their own pages.

If you wish to be able to do this as well please register on Armaholic and let me know about it.

This is not mandatory at all! Only if you wish to control your own content you are welcome to join, otherwise we will continue to follow your work like we have always done ;)

When you have any questions already feel free to PM or email me!

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MrapTex1 = ["woodland_camo\mrap_0.jpg"];

MrapTex2 = ["woodland_camo\mrap_1.jpg"];

MrapTex3 = ["woodland_camo\mrap_2.jpg"];

this setObjectTexture [0, MrapTex1 select 0];

this setObjectTexture [1, MrapTex2 select 0];

this setObjectTexture [2, MrapTex3 select 0];

Would be great to have something like this for the HEMTT

Edited by Vasilyevich

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hey, that's damn amazing work you've done there! quick question: how did you get the main detail map done?

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