spartankicker 10 Posted June 20, 2014 (edited) Here Is My Simple Mission Operation:Weeping Angel (Stupid Name I Know) Operation Weeping Angel Feel Free To Edit This Mission or upload it anywhere else(perhaps armaholic),just put my name in the credits Edited June 21, 2014 by spartankicker Fixed Link Share this post Link to post Share on other sites
Tajin 349 Posted June 20, 2014 This is all achievable with waypoints & triggers, so just go ahead and give it a try youself. The wiki can help you: https://community.bistudio.com/wiki/Triggers https://community.bistudio.com/wiki/Mission_Editor:_Waypoints Share this post Link to post Share on other sites
spartankicker 10 Posted June 20, 2014 (edited) thanks!i am a noob at editing and i was only able to make a "end" trigger without the screen fading now i'm thinking of a name of the mission how do you name a mission without the "20/°" stuff? at least the mission is possible, Edited June 20, 2014 by spartankicker Share this post Link to post Share on other sites
Grumpy Old Man 3550 Posted June 20, 2014 For a fancy ending use BIS_fnc_endmission: "end1" call BIS_fnc_endMission; in a trigger when the mission should end. To avoid the "20%" stuff simply use underscores instead of empty space (spacebar). You can name your mission in the Intel window inside the editor. Share this post Link to post Share on other sites
spartankicker 10 Posted June 20, 2014 (edited) thanks i managed to make the first three steps,although i had to use a "join and lead" waypoint so the leader orders the helo to fly,and also,the helicopter dosen't get back to the base,the rest of the steps are too pro for me,how do i make a "assault" waypoint? and a trigger/waypoint that requires me to destroy the ennemy helicopter AFTER i cleared the factory? Edited June 20, 2014 by spartankicker Share this post Link to post Share on other sites
spartankicker 10 Posted June 20, 2014 how do i make a vehicle move to it's waypoint only after a unit gets in it unit gets inside helicopterhelicopter moves Share this post Link to post Share on other sites
jandrews 116 Posted June 20, 2014 Is this SP or MP? sounds like SP. sync the waypoints of bird and unit, once unit enters bird it will take off, use "get in" for unit and "load" for bird at synced waypoints. Use radio calls for bird to come back and get you with triggers synced at hold waypoint with unit "hold" and use switch trigger, Place this allowfleeing 0; in bird or it may not land, use invisible landing pad for AI bird to land where you need, I personally hate AI birds, they don't like enemy nearby and avoid landing in places unless far off, if enemy bird not blown, the pickup may not land very close, there are many examples of these types of missions, just google, this stuff can be more complicated for noobs, like me:) Trust me nothing is easy with BIS and ARMA. well, almost nothing. Share this post Link to post Share on other sites
spartankicker 10 Posted June 20, 2014 okay,nothing is easy,ok,and it's singleplayer,can i release this mission at this forum with a mediafire link? i will read the mission presentation thread Share this post Link to post Share on other sites
KC Grimes 79 Posted June 20, 2014 okay,nothing is easy,ok,and it's singleplayer,can i release this mission at this forum with a mediafire link? i will read the mission presentation thread You can do that, and you can also publish it on the Steam Workshop from the editor. Share this post Link to post Share on other sites
fortun 14 Posted June 20, 2014 If you are new and want to learn, use this guide, i learned from it really much when i started http://forums.bistudio.com/showthread.php?148594-ArmA-3-Editor-Tutorial-Building-a-Simple-Mission Share this post Link to post Share on other sites
spartankicker 10 Posted June 21, 2014 (edited) If you are new and want to learn, use this guide, i learned from it really much when i startedhttp://forums.bistudio.com/showthread.php?148594-ArmA-3-Editor-Tutorial-Building-a-Simple-Mission Yeah That Guide REALLY helped,me=when i make missions i never find it good enough,i always ask:"maybe i could add something" until i find it good,by the way, is there a command for making a car already moving when the mission starts? I added a debreifing,where do i put the "Description.ext" File? {{{{{Singleplayer}}}}} Edited June 21, 2014 by spartankicker Share this post Link to post Share on other sites
Jona33 51 Posted June 21, 2014 If you need it moving right away you could use setVelocity or simply give it some waypoints of the "move" type and it will drive to them. The description.ext file goes in the missions root folder. That should be located in "Documents\ARMA 3*\missions\yourmissionname.altis *If you're not using the default profile then it would be \ARMA3-other profiles\yourprofilename\missions So for me I use documents\ARMA 3 -other profiles\Jona33\missions Share this post Link to post Share on other sites
spartankicker 10 Posted June 21, 2014 and setvelocity does what exactly? and what value(-1 or 1),cuz i dont know what "velocity" means Can You Check out my mission? Share this post Link to post Share on other sites
SilentSpike 84 Posted June 21, 2014 Velocity is the rate of change of displacement, in other words speed as a vector. So you can set something's speed and the direction of that speed. Share this post Link to post Share on other sites
spartankicker 10 Posted June 21, 2014 does setvelocity work on an empty car? Share this post Link to post Share on other sites
terox 316 Posted June 21, 2014 how do you name a mission without the "20/°" stuff? co 11 mymission, when saved in the editor becomes co%2011mymission.altis.pbo co_11_mymission when saved in the editor becomes co_11_mymission .a;tis Dont use spaces You can always remove them after saving for transfer to a server (We replace all underscores with spaces) Share this post Link to post Share on other sites
spartankicker 10 Posted June 21, 2014 does setvelocity work on an empty car? uhh,my question? Share this post Link to post Share on other sites
SilentSpike 84 Posted June 21, 2014 https://community.bistudio.com/wiki/setVelocity Look at the arguments, a car is an object and the command can be used on any object :) Though, it won't start the engine or anything, it'll just push the car in one direction (I think, haven't checked). I'm not sure how you'd want to go about having the car driving to begin with Share this post Link to post Share on other sites
spartankicker 10 Posted June 21, 2014 silentspike,i want the car to be driving because i act like i was dispatched FROM the car,like when you enter a taxi,get out,and the taxi drives away Share this post Link to post Share on other sites
fortun 14 Posted June 21, 2014 Test this, this should do so its moves on start CAR1 setvelocity [30 * (sin (getdir CAR1 )), 30 * (cos (getdir CAR1 )), 0] Change CAR1 to the same name as your car. This should do the car moves in the direction its facing with a speed of 30 (Also changeable) Share this post Link to post Share on other sites