sakura_chan 9 Posted June 15, 2014 Yes this works in third person. As for a2, it is perhaps possible but it would be tougher to do because A2 doesnt have camera shake built in Share this post Link to post Share on other sites
13islucky 10 Posted June 15, 2014 Hehe, it's a shame that this doesn't seem to work with addons, 'cause it's pretty fun to use. Share this post Link to post Share on other sites
sakura_chan 9 Posted June 15, 2014 I wouldn't be able to do ever single weapon that was released, but I could at least do the bigger packs. Requests? Share this post Link to post Share on other sites
miketim 20 Posted June 15, 2014 You should do the RHS Russian forces and American forces which are big packs that are going to be released. I suggest that you try to come up with a system, that takes the recoil value of a weapon and generates a shake amount, then we can just have a slider for the "scale" of shake we want, and it globally reduces/makes larger the shake. Ideally you can do that with every gun, its just that its not a bad idea to use the current system, but because arma 3 is like 9429043243204902392304 addons vs arma 2 where everyone had a few, ACE, a few others etc, doing it for every addon you want it applied for might end up being a hassle. Share this post Link to post Share on other sites
Kerc Kasha 102 Posted June 15, 2014 Hehe, it's a shame that this doesn't seem to work with addons, 'cause it's pretty fun to use. It works if the mod inherits from preexisting ammo types. EDIT: Could apply some generic shake to 'bulletbase' as most mods will at least inherit from that (if not the maker should get a stern talking to) Share this post Link to post Share on other sites
sakura_chan 9 Posted June 16, 2014 I threw together a scripted system, and it looks promising. It can generate nice values based on any weapon you are using and should be fairly streamlined. I'll look into an A2 version as well, I did have camera shake working back in Arma1. Share this post Link to post Share on other sites
bad benson 1733 Posted June 16, 2014 that's great news. i guess it's better anyways to use caliber or something instead of doing each weapon separatly. i have one question. do you do a single move per shot or is it just general shake/vibration? Share this post Link to post Share on other sites
sakura_chan 9 Posted June 16, 2014 (edited) do you do a single move per shot or is it just general shake/vibration? Not sure what you meanNew version released ---------------------- Increased pistol shake reduced sway in launcher aiming Reduced launcher to rifle switching time, they seemed slow compared to everything else. Edited June 16, 2014 by Sakura_Chan Share this post Link to post Share on other sites
sonsalt6 105 Posted June 16, 2014 New update v1.1 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
Guest Posted June 16, 2014 Release frontpaged on the Armaholic homepage. Weapon recoil camera shake mod v1.1 ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
m101 1 Posted June 25, 2014 I threw together a scripted system, and it looks promising. It can generate nice values based on any weapon you are using and should be fairly streamlined. I'll look into an A2 version as well, I did have camera shake working back in Arma1. Nice. Maybe we'll be getting a ARMA 2 version after all Share this post Link to post Share on other sites
skatardude10 1 Posted August 24, 2014 (edited) My favorite mod!! Broke for me in 1.26 !!!! :( :( :butbut: Edit: Just doesnt work in Recruit difficulty. Edited August 24, 2014 by skatardude10 Share this post Link to post Share on other sites
SSD 10 Posted November 21, 2014 (edited) What's the current status of this mod? It works for all vanilla guns, but only some modded guns seem to work - for example, the RH pistols don't work. Was the scripted system ever added? Edited November 21, 2014 by SSD Share this post Link to post Share on other sites
Gattobuono 10 Posted November 21, 2014 What's the current status of this mod? It works for all vanilla guns, but only some modded guns seem to work - for example, the RH pistols don't work. Was the scripted system ever added? I'd also like to know this, thanks. Share this post Link to post Share on other sites