Guest Posted April 12, 2015 Ah sorry. :) Everyone started mirroring so I thought it was ready. I have removed the DynamicWeather 2 pages. This is your latest public version on Armaholic: Dynamic weather v1.3.3 Share this post Link to post Share on other sites
ru55lee 2 Posted April 12, 2015 So for version 1.3.3 all I have to do is put it into my arma 3 directory? Nothing else? Share this post Link to post Share on other sites
tortuosit 486 Posted April 12, 2015 So for version 1.3.3 all I have to do is put it into my arma 3 directory? Nothing else? @tort_dynamicweather: put into Arma dir + put user config in a3\userconfig\ @tort_dynamicweather2: put into arma dir Share this post Link to post Share on other sites
tortuosit 486 Posted April 14, 2015 (edited) tort_dynamicWeather2 version 0.9.4 - Added documentation (readme.txt) - made it scripting compatible readme.txt: @tort_dynamicweather2 http://forums.bistudio.com/showthread.php?178674 INSTALLATION ============ Copy archive contents to ArmA3 directory. Directory structure, depending on your OS, may look like this: c:\Program Files (x86)\Steam\SteamApps\common\Arma 3\@tort_DynamicWeather2\addons\ c:\Program Files (x86)\Steam\SteamApps\common\Arma 3\@tort_DynamicWeather2\script\ ... DONE! No use of A3\userconfig\ any more. But you are not allowed to rename the mods folder. CONFIGURE (MOD VERSION) ======================= There are 2 self explanatory config files: @tort_DynamicWeather2\script\config\config.sqf @tort_DynamicWeather2\script\config\islands.sqf CONTROL WHILE INGAME (MOD VERSION) ================================== Press 0, then 8: from that menu, you may want to set weather as desired. VARIABLES CONTROL WHILE INGAME (MOD AND SCRIPT VERSION) ======================================================= Changing exposed global variables will affect behaviour. Instant actions may happen after a few seconds delay. tort_overcast_min, tort_overcast_max // minmax overcast tort_overcast_now // insta apply! tort_fog_min, tort_fog_max // minmax fog tort_fog_now // insta apply! tort_wind_speed_min, tort_wind_speed_max // minmax wind speed tort_wind_speed_now // insta apply! tort_wind_dir_min, tort_wind_dir_max // wind direction between min and max tort_wind_dir_now // insta apply! tort_rain_min, tort_rain_max // minmax overcast tort_rain_now // insta apply! tort_overcast_weighting tort_fog_weighting tort_wind_weighting tort_rain_weighting tort_overcast_turbulence tort_fog_turbulence tort_wind_turbulence tort_rain_turbulence tort_rain_threshold tort_process_overcast // set to false and module will stop tort_process_fog // set to false and module will stop tort_process_wind // set to false and module will stop tort_process_rain // set to false and module will stop ============================================ SCRIPT CALLS AS DOCUMENTED IN SCRIPT FILES: (see \@tort_DynamicWeather2\script\modules\) ============================================ /* tort_overcast by Tortuosit. script call example: 0 = [0.5, 0, 0.8, 0, 1] execVM "\@tort_DynamicWeather2\script\modules\tort_overcast.sqf"; // [init, min, max, weighting, turbulence] WITH: weighting [-1..1]: probability for more/less clouds. examples: 0=equal probability, -1=move to min overcast, 1 move to max overcast, 0.5=75% chance of more overcast WITH: turbulence [0..1]: from rather slow and small changes (0) to quicker and bigger changes (1) */ /* tort_fog by Tortuosit *********************** script call example: 0 = [0.1, 0, 0.4, 0, 0] execVM "\@tort_DynamicWeather2\script\modules\tort_fog.sqf"; // [initfog, minfog, maxfog, weighting, turbulence] WITH: weighting [-1..1]: probability for more/less fog. examples: 0=equal probability, -1=move to min fog, +1 move to max fog, 0.5=75% chance of more fog WITH: turbulence [0..1]: from rather calm (0) to quicker and bigger changes (1) */ /* tort_wind by Tortuosit. Handles wind speed and direction script call example: 0 = [2, 145, 0, 1, 90, 180, 0.1, 0.8] execVM "\@tort_DynamicWeather2\script\modules\tort_wind.sqf"; Args: [initWindStrength, initDirection, minWindStrength, maxWindStrength, DirBetweenA, DirBetweenB, weighting, turbulence] Strength in Beaufort [0..12] http://en.wikipedia.org/wiki/Beaufort_scale Direction [0..360] WITH: weighting [-1..1]: probability for more/less rain. examples: 0=equal probability, -1=move to min wind, 1 move to max wind, 0.5=75% chance of more windspeed WITH: turbulence [0..1]: from rather slow and small changes (0) to quicker and bigger changes (1) */ /* tort_rain by Tortuosit. script call example: 0 = [0.5, 0, 1, 0.2, 0.1, 0.8] execVM "\@tort_DynamicWeather2\script\modules\tort_rain.sqf"; // [init, min, max, weighting, turbulence, threshold] WITH: weighting [-1..1]: probability for more/less rain. examples: 0=equal probability, -1=move to min rain, 1 move to max rain, 0.5=75% chance of more rain WITH: turbulence [0..1]: from rather slow and small changes (0) to quicker and bigger changes (1) WITH: threshold [0..1]: rain only possible if overcast > threshold */ Edited April 14, 2015 by tortuosit Share this post Link to post Share on other sites
tortuosit 486 Posted April 17, 2015 tort_dynamicWeather2 version 0.9.5 Not for Withsix/Armaholic/... - introduced an internal overcast change factor (amount/speed). The higher this factor, the more wind instability may happen. I'll see how values work out. - Changed internal windspeed handling from beaufort to m/s. Changed all templates and configs. Share this post Link to post Share on other sites
tortuosit 486 Posted April 20, 2015 (edited) Next (mod) version I will add all settings to the maps menu. I think weather control feels natural in map view. Also I'm doing this, because weather is much easier to control than in the support menu. I expose all settings. Fancy presets are missing in the screenshot. Edited April 20, 2015 by tortuosit Share this post Link to post Share on other sites
tortuosit 486 Posted April 20, 2015 (edited) tort_dynamicweather2 Version 0.9.6 Settings are now in map and support menu (both configurable). It's much easier to configure weather via the map menu. Edited April 20, 2015 by tortuosit Share this post Link to post Share on other sites
kecharles28 197 Posted April 20, 2015 Updated mod v1.9.6 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
jandrews 116 Posted June 28, 2015 hey getting this spam, btw just using the script version. if (!tort_process_wind || !tort_dynamicweather2_watch) exitWith {};> 9:39:34 Error position: <tort_dynamicweather2_watch) exitWith {};> 9:39:34 Error Undefined variable in expression: tort_dynamicweather2_watch 9:39:34 File C:\Users\Andrews\Documents\Arma 3\missions\Invade_Annex_PUBLICv2.Altis\@tort_DynamicWeather2\script\modules\tort_wind.sqf, line 115 9:39:34 Error in expression <qf"}; }; if (!tort_process_overcast || !tort_dynamicweather2_watch) exitWith {};> 9:39:34 Error position: <tort_dynamicweather2_watch) exitWith {};> 9:39:34 Error Undefined variable in expression: tort_dynamicweather2_watch 9:39:34 File C:\Users\Andrews\Documents\Arma 3\missions\Invade_Annex_PUBLICv2.Altis\@tort_DynamicWeather2\script\modules\tort_overcast.sqf, line 59 9:39:35 Error in expression <qf"}; }; if (!tort_process_overcast || !tort_dynamicweather2_watch) exitWith {};> 9:39:35 Error position: <tort_dynamicweather2_watch) exitWith {};> 9:39:35 Error Undefined variable in expression: tort_dynamicweather2_watch 9:39:35 File C:\Users\Andrews\Documents\Arma 3\missions\Invade_Annex_PUBLICv2.Altis\@tort_DynamicWeather2\script\modules\tort_overcast.sqf, line 59 9:39:36 Error in expression <g_now = nil}; if (!tort_process_fog || !tort_dynamicweather2_watch) exitWith {};> 9:39:36 Error position: <tort_dynamicweather2_watch) exitWith {};> 9:39:36 Error Undefined variable in expression: tort_dynamicweather2_watch 9:39:36 File C:\Users\Andrews\Documents\Arma 3\missions\Invade_Annex_PUBLICv2.Altis\@tort_DynamicWeather2\script\modules\tort_fog.sqf, line 55 Share this post Link to post Share on other sites
tortuosit 486 Posted June 28, 2015 Hi Jandrews, - @tort_dynamicweather2 works only in [arma3dir\@tort_dynamicweather2], you can not simply put it in your missions folder. - V 1.3.3 can be used from inside your missions folder, see link in first post Sorry this thread needs to be remade. Havent got much time. Also v2 has progressed, but also only SP and with no focus on command line call (yet). WithSix unfortunately uses v2. Share this post Link to post Share on other sites
jcae2798 132 Posted June 28, 2015 Yea i been using this, love it. I guess the only thing i noticed at times is i use "Variable" option mostly. And a lot of time it seems to use FOG a lot. I wish there was a little bit more control on how much fog there is but i'm not complaining. Thanks and hope to see you in the future Share this post Link to post Share on other sites
kecharles28 197 Posted July 1, 2015 Updated mod v1.9.7 available at withSIX. Download now by clicking: Hey tortuosit , you can upload updates or new mods to withSIX yourself now! Make your own promo page, get the power to release your work at your own point of choosing. To learn more, follow this guide. Share this post Link to post Share on other sites
PaterPruts 13 Posted January 31, 2018 Hello, I've been trying to find a way to get it to work but I get error messages. With version 2 it says: "watcher.sql" not found and with previous versions it says something else not found, don't remember what it was but it was something the same. I don't understand why, and I don't understand why I can't find anything on the internet about this? Thanks Share this post Link to post Share on other sites