nevbox 15 Posted May 31, 2014 (edited) Made a Track around the ghost hotel and pools. 6 player multiplayer. This is very much a WIP atm, but is playable. I am planning to add: - Time Trail + checkpoint system - Multiplayer support once I've sorted out an issue - time of day switch http://i.imgur.com/wQ91i6I.png (1179 kB) Please leave feedback, opinions and any problems found. :D v0.51 - Converted to a 2d mission file - Multiplayer issue sorted. Download via Steam Thanks guys. Edited October 30, 2014 by Nevbox Share this post Link to post Share on other sites
nevbox 15 Posted June 2, 2014 Done a few updates, fixes and tweaks. Only thing I can think to do with it is add time trials, but I am not sure it's suitable. Share this post Link to post Share on other sites
katipo66 94 Posted June 2, 2014 Hey bro, I tried your track, nice.. But it got a little annoying getting caught in the red/white barriers, it seemed as soon as you touched one the kart would get caught and stop if you know what I mean, other than that she looks good, thanks. Share this post Link to post Share on other sites
nevbox 15 Posted June 2, 2014 Hey bro, I tried your track, nice.. But it got a little annoying getting caught in the red/white barriers, it seemed as soon as you touched one the kart would get caught and stop if you know what I mean, other than that she looks good, thanks. Yeah It can be a bit annoying, not sure if it's easily fixable though as all those resources barriers + karts are in .ebo's :( I'm bringing out another track tomorrow (maybe), it's a lot wider and has more MP applications. Look around for it. Edit: Which areas are you getting stuck in? Feel free to use the map in OP. I'm still trying to improve it. Cheers Share this post Link to post Share on other sites
katipo66 94 Posted June 2, 2014 Oh right, maybe they'll fix it, its pretty much anywhere on those barriers if you touch them the kart will stop as if it collided head on with them, anyway just some useless info: you have probably seen this also http://www.armaholic.com/page.php?id=25838 :) Share this post Link to post Share on other sites
nevbox 15 Posted June 2, 2014 Yeah only BI can sort it out afaik. Hadn't seen that looks nice. New track: http://forums.bistudio.com/showthread.php?178607-Telos-Dome-Madness-Kart-Track-SP-MP&p=2703148#post2703148 Much wider than last with greater MP potential. Cheers Share this post Link to post Share on other sites
lebobo 10 Posted June 3, 2014 I tried it as well and have the same comments as posted already. it's quite narrow and very annoying with those plastic barriers. all-in-all nice first try! I haven't put together any custom tracks yet, but i'm workin on it. they are planned for my Kart World mission and i thank you for your attempt which provides me feedback in planning my own. you can check out mine here: http://www.armaholic.com/forums.php?m=posts&q=28143 There's not a lot of quality kart missions out there yet which is understandable given the release duration so far. i'm looking into incorporating this project (https://github.com/m1ndst0rm/DynamicsRace) into my mission, but expanding it quite a bit to be usable at each of my tracks on Altis, but separate from each other. Share this post Link to post Share on other sites
nevbox 15 Posted June 3, 2014 (edited) Will be looking at improving the width of ghost hotel track very shortly! Next update will remove alt. start (current spawn) and remove the double back area where a lot of people get stuck. Overall they'll be less narrow areas. Edited June 3, 2014 by Nevbox Share this post Link to post Share on other sites
nevbox 15 Posted June 4, 2014 Video of 6 players on the course and the shit that ensued. https://www.youtube.com/watch?v=BZ5IZ2NsDdU Share this post Link to post Share on other sites