dna_uk 30 Posted May 29, 2014 (edited) Ahoy! Bellow are links to my newly created race tracks for the brand new ArmA 3 DLC, Karts! 08 Race Drimea http://steamcommunity.com/sharedfiles/filedetails/?id=264972193 12 Race Coastal Dash http://steamcommunity.com/sharedfiles/filedetails/?id=264998786 12 Race Solar Power http://steamcommunity.com/sharedfiles/filedetails/?id=265297449 More soon! Edited May 30, 2014 by DnA_UK Share this post Link to post Share on other sites
dna_uk 30 Posted May 29, 2014 Added new coastal race to OP! Share this post Link to post Share on other sites
PenguinInATuxedo 18 Posted May 30, 2014 Do these have the Timers or Check points? I built some Kart tracks on the airfield but don't know how to use the timer modules. Share this post Link to post Share on other sites
dna_uk 30 Posted May 30, 2014 Added new race, Solar Powerto OP! Share this post Link to post Share on other sites
SavageCDN 231 Posted May 31, 2014 They do have some kind of checkpoint and finish line .. looks like new items added with the kart DLC... DNA does the game automatically handle that stuff you just add the objects in the editor? Share this post Link to post Share on other sites
dna_uk 30 Posted May 31, 2014 You need to add the objects in the editor. Share this post Link to post Share on other sites
spudly 10 Posted June 1, 2014 Can you go a bit more in depth please? I'm really struggling to figure these things out. Enjoyed the Solar race too, was my first MP go at the Karts. Share this post Link to post Share on other sites
lebobo 10 Posted June 3, 2014 Can you go a bit more in depth please? I'm really struggling to figure these things out.Enjoyed the Solar race too, was my first MP go at the Karts. look in the "modules" section in the editor and you should find them with information on their usage. Share this post Link to post Share on other sites
dna_uk 30 Posted June 13, 2014 Update: 12 Race Solar Power - Added custom made race module with support for laps. - Added more detail to the race, including better corner barriers. - Optimised FPS using simulation manager. Share this post Link to post Share on other sites
spudly 10 Posted June 21, 2014 look in the "modules" section in the editor and you should find them with information on their usage. I have looked in there, the info doesn't really show how to use it. I'll pull one of DNA's missions apart to have a better look. Share this post Link to post Share on other sites
ange1u5 11 Posted July 23, 2014 I don't suppose there's been much progress on this front of deciphering the timer stuff fully? Share this post Link to post Share on other sites