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surfer

Surfer's Scrapyard Template

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Dear mission designers!

I would like to share a mission template I have been working on for a while but which never got finished into a mission. It converts the Altis container yard into a scrapyard with hundreds of wrecked cars and debris. Additional features are a trigger for randomized time of day, weapons briefing, AI skill setup for CQC missions and some lighting to make it playable at night without NVGs. To create a pitchblack night, simply remove the hidden light objects. There are also some enemy AI soldiers set up to be untrained guerillas with basic equipment and one Bluefor player.

The scrapyard is a closed area, defined by walls and razor wire. There are three main entrances and one hidden entrance. It should lead to atmospheric and intense CQC missions.

Please feel free to use this template for any mission you would like to create!

Download the open and editable mission file here, also including a .pbo to give it a quick test:

https://www.mediafire.com/?owkkhx9cuzg9l6x

http://www.armaholic.com/page.php?id=25795

2q3p2kk.jpg

More screenshots:

http://i60.tinypic.com/2mdjln5.jpg (150 kB)

http://i60.tinypic.com/dneh07.jpg (176 kB)

http://i59.tinypic.com/2a69lyb.jpg (162 kB)

http://i57.tinypic.com/2vcti6f.jpg (139 kB)

http://i58.tinypic.com/1429bpe.jpg (172 kB)

http://i59.tinypic.com/nxjcds.jpg (144 kB)

http://i59.tinypic.com/zo7wnp.jpg (216 kB)

Edited by Surfer

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Very nice Surfer. How does the AI do in navigating the yard ?

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Looks cool, considering some possible use cases. (Anybody knows some

civie package?) Love the custom sign too!

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Awesome work! Will add to the BA PvP pack eventually.

Dirty Haz

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  Kremator said:
Very nice Surfer. How does the AI do in navigating the yard ?

Thanks, everybody! Kremator, the AI seem to handle and surround the obstacles quite fine, just once you let them roam freely they vanish through the walls. If someone knows how to bound the AI better I will be happy to edit this.

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Yeah the disappearing into walls/objects is a real problem for the AI. One that BIS still has not got to grips with yet.

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