fusion13 11 Posted May 18, 2014 Time for Quad SLI 780ti :P Share this post Link to post Share on other sites
Tajin 349 Posted May 19, 2014 Overall : 6000Object : 3000 Shadow : 200 42 fps http://i.imgur.com/hiaBXuw.jpg (488 kB) vs Overall : 20000 Object : 20000 Shadow : 1000 5 fps :p http://i.imgur.com/CrwW8AJ.jpg (498 kB) Impressive. Though the increased shadow drawing distance isn't really noticable in comparison. Share this post Link to post Share on other sites
doktorflan 10 Posted August 12, 2014 Hi! This is quite nice. I was wondering if there is a way of just tweaking the shadowviewdistance and leave everything else intact. As in, can you guys give me a scripting command or something similar? Do I have to go into some hidden config files? Anyways, it's cool to see what ArmA 4 should be capable of :), keep up the good work. Share this post Link to post Share on other sites
BL1P 35 Posted October 27, 2014 Cool... Is it possible to do terrain detail distance to match viewDistance ? Draw grass to 2k for example. Share this post Link to post Share on other sites
old_painless 183 Posted October 28, 2014 Overall : 6000Object : 3000 Shadow : 200 42 fps http://i.imgur.com/hiaBXuw.jpg (488 kB) vs Overall : 20000 Object : 20000 Shadow : 1000 5 fps :p http://i.imgur.com/CrwW8AJ.jpg (498 kB) Also sorry I use @babe_midtex because I can't stand the fugly midrange texture from BIS. Interesting, I would say that the high setting only improves the nearby boulder/rock formation about 30 m ahead. Not much visible improvement on longer distances. And since that rock is clearly within object range in both settings, the shadow setting must be deciding factor for which LOD you get for the boulder. So for stuff to look nice in the vicinity around you, go with high shadow and leave the rest. At least that is my take on it. Thanks for the comparison -OP Share this post Link to post Share on other sites