meatshield 13 Posted April 23, 2014 so i know theres the "underwear" figure in the modeling examples, however i want to make a vest that will fit nicely on the default NATO uniform. So is there an example model with the uniform so i can model over it?? would save a heck of a lot doing the model, then having to tweak it to fix any glitches. Share this post Link to post Share on other sites
six_ten 208 Posted April 23, 2014 There is. Look in \Steam\steamapps\common\Arma 3 Tools\Samples_F\Test_Character_01\A3_vest_example.p3d Share this post Link to post Share on other sites
meatshield 13 Posted April 24, 2014 that only really helps with the vest, doesnt help for things like "balistic nappies" or belts etc etc :( Share this post Link to post Share on other sites
x3kj 1247 Posted April 28, 2014 yeah same here, it's basically impossible to get anything that relies on uniform models to look right. Share this post Link to post Share on other sites
surpher 1 Posted April 30, 2014 Try setting the uniform model as a proxy in ObjectBuilder. Share this post Link to post Share on other sites
x3kj 1247 Posted May 2, 2014 ok good call, that's a start... though for modelling i much prefer using something else :581: Share this post Link to post Share on other sites
HorribleGoat 1473 Posted May 16, 2014 In the A3 sample models, look in the TemplateRTM and the Male.p3d Edit LOD 4! Share this post Link to post Share on other sites
Cunico 995 Posted May 17, 2014 Try setting the uniform model as a proxy in ObjectBuilder.http://i.imgur.com/K9hf6qG.jpg Not to get off topic and this thread is a wee bit old but where did you find this model at? Share this post Link to post Share on other sites
da12thMonkey 1943 Posted May 17, 2014 Not to get off topic and this thread is a wee bit old but where did you find this model at? From the characters_f_beta.pbo. As surpher said, he's loading it as a proxy object. You can make binarized models appear in Buldozer by setting them as a proxy inside your model. They're still not editable, but you can get the geometry and textures to show as a scale reference for models you are making. I can't remember if \view\show proxy objects\ works on them, allowing you to show the wireframe topology of binarized proxy models inside the O2/OB viewports as well, but it might. Share this post Link to post Share on other sites
Cunico 995 Posted May 17, 2014 huh...thats really cool I never new that could save me a lot of time trying to see if this vest wil fit in game. This is the model I'm currently using for modelling vest and prety much everything else. Do you know if this is really accurate? http://i.imgur.com/x6kEp2q.jpg http://i.imgur.com/qDCHoj8.jpg sorry these were the only pictures I could provide, but hopefully you know what model I'm talking about. Share this post Link to post Share on other sites
surpher 1 Posted May 18, 2014 (edited) huh...thats really cool I never new that could save me a lot of time trying to see if this vest wil fit in game. This is the model I'm currently using for modelling vest and prety much everything else. Do you know if this is really accurate?http://i.imgur.com/x6kEp2q.jpg http://i.imgur.com/qDCHoj8.jpg sorry these were the only pictures I could provide, but hopefully you know what model I'm talking about. If you have modeled the vest tight to that model you will most likely have some clipping issues on other shirted models. Edited May 18, 2014 by surpher Share this post Link to post Share on other sites