all3n 1 Posted April 14, 2014 whe i made a zeus mission and placed down the playable characters, they are present when the mission starts even before i place a respawn point, then when they click respawn they respawn in the water at corner of map? any help please Share this post Link to post Share on other sites
Belbo 462 Posted April 23, 2014 Which missiontemplate do you use in the description.ext? Share this post Link to post Share on other sites
fett_li 15 Posted April 24, 2014 The respawn in this weird fashion because - I assume - you didn't place a marker named "respawn_west", "respawn_east" or "respawn_guer" allthough you activated respawn in the description.ext. Try to add in the description.ext respawn = 3; And place a proper respawn marker in the editor or as zeus. Share this post Link to post Share on other sites
joeyeegee 10 Posted May 18, 2014 The respawn in this weird fashion because - I assume - you didn't place a marker named "respawn_west", "respawn_east" or "respawn_guer" allthough you activated respawn in the description.ext.Try to add in the description.ext respawn = 3; And place a proper respawn marker in the editor or as zeus. Bumping this thread for help because I'm in a similar boat. Here is what I have in my description.ext: respawn = 3; respawndelay = 1; respawnDialog = 1; respawnTemplates[] = {"MenuPosition","MenuInventory"}; respawnOnStart = 1; disabledAI = 1; joinUnassigned = 1; aiKills = 1; Yet upon mission launch, the empty playable characters are still there and can be joined without being forced to wait for zeus to place a spawn. What am I missing? Share this post Link to post Share on other sites