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all3n

Zeus- playable characters present on mission start?

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whe i made a zeus mission and placed down the playable characters, they are present when the mission starts even before i place a respawn point, then when they click respawn they respawn in the water at corner of map? any help please

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Which missiontemplate do you use in the description.ext?

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The respawn in this weird fashion because - I assume - you didn't place a marker named "respawn_west", "respawn_east" or "respawn_guer" allthough you activated respawn in the description.ext.

Try to add in the description.ext

respawn = 3;

And place a proper respawn marker in the editor or as zeus.

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The respawn in this weird fashion because - I assume - you didn't place a marker named "respawn_west", "respawn_east" or "respawn_guer" allthough you activated respawn in the description.ext.

Try to add in the description.ext

respawn = 3;

And place a proper respawn marker in the editor or as zeus.

Bumping this thread for help because I'm in a similar boat. Here is what I have in my description.ext:

respawn = 3;
respawndelay = 1;
respawnDialog = 1;
respawnTemplates[] = {"MenuPosition","MenuInventory"};
respawnOnStart = 1;
disabledAI = 1;
joinUnassigned = 1;
aiKills = 1;

Yet upon mission launch, the empty playable characters are still there and can be joined without being forced to wait for zeus to place a spawn. What am I missing?

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