barbolani 198 Posted December 3, 2015 This script is ment only for player leaded squads, as AI led squads do the heal by themselves pretty well and you won't need that. If you are putting the same init line on both squads, only the player squad will be healed by the medic. 1 Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted January 16, 2016 Hi everyone! I'm new to mission making and just wanted some clarification on how to properly implement this into a MP mission. I see on Armaholic it says to place the files into a folder called "scripts." I've never seen this before. Normally I just place the sqf files into the mission root (such as init.sqf, etc). Can I do the same with this and place the automedic.sqf and automedicoff.sqf in my mission root as well? Or is it reliant on this "scripts" folder? I guess while I'm here, does anyone know offhand if this is still working in MP? I see it was written a long time ago and BIS has updated the game since the last update to this. Share this post Link to post Share on other sites
cosmic10r 2331 Posted January 16, 2016 Yo buddy... I believe davidoss's version works in mp... At least it does for me... The scripts folder thing should just be a file path thing because that's the way bardosy set it up. It looks for missionFolder\scripts\automedic.sqf As long as it is in the mission folder in a folder called scripts it should find it I don't think this was written off per se. Bardosy got it to where he wanted it. Still one of my favorite scripts. Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted January 16, 2016 Yo buddy... I believe davidoss's version works in mp... At least it does for me... The scripts folder thing should just be a file path thing because that's the way bardosy set it up. It looks for missionFolder\scripts\automedic.sqf As long as it is in the mission folder in a folder called scripts it should find it I don't think this was written off per se. Bardosy got it to where he wanted it. Still one of my favorite scripts. Thanks, my friend. But isn't davidoss's for use with ACE? Maybe I misread that. I don't use ACE. Will it still work? Share this post Link to post Share on other sites
avibird 1 154 Posted January 16, 2016 cosmic10r + one. One of my favorite scripts as well and if you like to play with AI units in your squad it is a must. Second that note it works in MP missions. Just don't have the Automated medic a playable unit it will break the script and don't turn on and off to fast wait a minute or so. FYI your mod AISS 3 - Feat Of Arms is the shit as well. Don't like to play without that as well :) 2 Share this post Link to post Share on other sites
cosmic10r 2331 Posted January 16, 2016 Heroes... I'll send u what I have tonight. Thanks Avbird1. We are trying to get a newer version out soon :) I'll post a video of something I have been working on in the background in here tonight. Uses bardosy's fabulous script. 1 Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted January 16, 2016 cosmic10r + one. One of my favorite scripts as well and if you like to play with AI units in your squad it is a must. Second that note it works in MP missions. Just don't have the Automated medic a playable unit it will break the script and don't turn on and off to fast wait a minute or so. FYI your mod AISS 3 - Feat Of Arms is the shit as well. Don't like to play without that as well :) Heroes... I'll send u what I have tonight. Thanks Avbird1. We are trying to get a newer version out soon :) I'll post a video of something I have been working on in the background in here tonight. Uses bardosy's fabulous script. You guys are awesome. Thank you! AVIBIRD, thanks for the warning. I have my medic set as playable (though I never play as him) and would have banged my head against the wall all night! I appreciate the tip. :) 1 Share this post Link to post Share on other sites
avibird 1 154 Posted January 16, 2016 Lol I found out the hard way. I think he says so in the readme if you look. 1 Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted January 16, 2016 Lol I found out the hard way. I think he says so in the readme if you look. I'll read it. Thanks. Do you know offhand if I can leave the other non-medic AI as playable (again, even though I never play as them)? Which script are you using for MP? Bardosy's or Davidoss's? Share this post Link to post Share on other sites
davidoss 552 Posted January 16, 2016 For a record. This is Bardosy script not mine. I have just edited it for my proposes (using ACE 3). Bardosy told me i should public it in the same post. It was not my goal to confuse people and this should be explained. Bardosy original script works in MP/SP brilliant, but without ACE 3. My edit is to set a medic AI using ACE 3. Works also in MP/SP 1 Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted January 16, 2016 I think my choice of words was wrong. You made it very obvious this was an edit of Bardosy's script. I should have been clearer and said "Davidoss's edit of Bardosy's script" when I asked the question. I apologize for the confusion. I used the wrong choice of words. Share this post Link to post Share on other sites
cosmic10r 2331 Posted January 17, 2016 Forgive some of the hints and anims. I haven't worked on it in a bit. Something I have wanted since I started playing this game. Took forever. Many thanks to Bardosy for Automedic... can't say that enough 3 Share this post Link to post Share on other sites
avibird 1 154 Posted January 17, 2016 Armaholic: Bardosy's automedic script v1.0 that Davidoss's edit to make the script work again after the bohemia updates that usually mess around with a lot the scripts and mod's unfortunately :( but thanks to scriptures like Davidoss scripts are not obsolete when the original guys leave the scene. This is one of my pet peeves about Bohemia this was in OFP in the vanilla game. medics from other groups would run towards you and heal you out of the blue. I do understand the issues with that but the positives outweigh the negatives in my view. Another pet peeve is the AI rearming refueling repairing was better in OFP days then now but that is a whole other conversation. I need to get back into the editor the solving my main issues lol. Share this post Link to post Share on other sites
avibird 1 154 Posted January 17, 2016 @ HeroesandvillainsOS hey in all my rifle squad AI PLAYABLE templates for my missions I have two medics one playable and one not with the auto script. works out well for me. 1 Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted January 17, 2016 I can't believe how simple and powerful this is. :) It's a game changer for the SP oriented. I can't thank you guys enough. Bardosy, great job. Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted January 18, 2016 Hi guys. Sorry for what ultimately is going to end up being a very stupid question. I'm sure I'm missing something really obvious. In a mission I'm making, automedic works perfectly in the SP editor. Absolutely perfectly. But when I launch the same exact mission in MP it doesn't work at all (I'm testing this by pulling out my pistol and shooting one of my teammates in the leg). All my other scripts are working in MP. I have the medic set as non-playable (synced to my player so he's on my team). I've initiated it properly in the medic's init line and I have the automedic sqf in my mission folder. Like I said, it works perfectly in the editor. What could I be missing that makes it not work in the same exact mission in MP? I've tried this script and a couple variations of it and I just can't seem to get it going in MP. Is there anything obvious which I may be overlooking? Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted January 19, 2016 Ok. I just did quite a bit of testing trying to make sure it wasn't something I was doing wrong. I'm using two different versions to test this. One is Bardosy's original script totally unedited and also I'm trying a modified one which has been updated (it's basically Davidoss's modifications just with ACE removed). Both of them work perfectly in the SP editor. Neither of them work at all in the MP editor. I'm loading the exact same mission with the exact same settings during the exact same session; and even while using two different variations of this script (one being the original), they both stop working the second you go into MP which is a shame. I'm really bummed about this because it's one of the coolest scripts I've seen yet and a godsend for us lone wolf types. Would anyone mind sharing something like this with me that works in MP? Share this post Link to post Share on other sites
cosmic10r 2331 Posted January 19, 2016 Ure trying it in mp editor? That seems odd. I was pretty sure it was working in mp. Is it in the init of a unit or called thru script. Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted January 19, 2016 SP and MP editors. Share this post Link to post Share on other sites
avibird 1 154 Posted January 19, 2016 Hey you don't synced to the player only needs to be in his group. It works in MP I use it all the time. Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted January 19, 2016 Hey you don't synced to the player only needs to be in his group. It works in MP I use it all the time. I'm kind of new to mission making. How do I make him apart of my group if I don't sync him to me? If I just place him down in the editor he'll be on the map but not on my team or under my orders. Share this post Link to post Share on other sites
avibird 1 154 Posted January 19, 2016 Group and Synced are different ;) one is a light blue line (grouped) and the other is a darker blue line (Synced). Units with get grouped if you are next to each other on the map. Make sure the medic is grouped to the leader. Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted January 19, 2016 Group and Synced are different ;) one is a light blue line (grouped) and the other is a darker blue line (Synced). Units with get grouped if you are next to each other on the map. Make sure the medic is grouped to the leader.Ok. I went to the groups sections and dragged+left click like I normally would. Yeah I see the smaller blue line now.But it still doesn't work. When I shoot the AI in MP, their icon never turns red like it does in SP. Why won't this work in the MP editor? It makes no sense. Is your script different in anyway than what's posted on the front page? If so, could you send it to me? Share this post Link to post Share on other sites
avibird 1 154 Posted January 19, 2016 No I just DL it from the first page and it works. When you shot the guy why does he not get hurt in icon turn red? Can you kill him! Sometimes you can mess things up in a script and it does not work or you get very strange behaviour. Good rule of thumb always make backups when your editing a mission it will save you a lot of time and pain take it from experience. download the script again and try again. Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted January 19, 2016 No I just DL it from the first page and it works. When you shot the guy why does he not get hurt in icon turn red? Can you kill him! Sometimes you can mess things up in a script and it does not work or you get very strange behaviour. Good rule of thumb always make backups when your editing a mission it will save you a lot of time and pain take it from experience. download the script again and try again.How could I have messed anything up if it works in the SP editor?Yes. I can kill the AI in both editors. And I can heal them and manually have them healed by the medic in both editors. The only difference I'm noticing between the two editors (other than the script not working) is that the icon for the AI never turns red indicating they are hurt in MP. When I walk up to the hurt AI I still get the white medical sign on screen. Just not the red box on the the player icon. The reason I think this part is important is because this script is clearly tied to what's happening behind the scenes when the player icon box turns red. Share this post Link to post Share on other sites